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Mobile Legends Patch 1.7.16 Update: Hero Adjustments, Battlefield changes and more

End of Talent System testing on Advanced Server!

The developers at MOONTON Games have introduced a new Patch Update in the Advanced Server involving Hero Adjustments, Battlefield Adjustments and more. Along with that, this will be the last leg of the Talent System changes on the Advanced Server. Players will get the last chance to test the Talent System with the current Patch Update. Let us break down the Patch 1.7.16 Update of Mobile Legends in detail.

Mobile Legends Patch 1.7.16 Update: Hero Adjustments

Joy (Buffed)

Players would like to make her Skill 1 more significant in her combo to allow more room for player mechanics.

Skill 1 (↑)

  • Damage Bonus: 40% Magic Power >> 120% Magic Power
  • Cooldown: 5s >> 4s
  • Duration: 2.4s >> 1.2s

Lesley (Adjusted)

Mobile Legends Collector skins, Mobile Legends Patch 1.7.16 Update
Image via MOONTON Games

Slightly buffed her laning ability, Lesley nerfed her sustained damage in the late game. The developers have also optimized the game feel of some of her skills.

Attributes (↓)

  • Base Attack: 131 >> 140
  • Attack Growth: 9 >>7
  • Attack Speed Ratio: 100% >> 80%

Passive (↑)

The developers have fixed an issue where some equipment cannot benefit the bonus Crit Chance from this skill.

Skill 1 (↑)

The developers have fixed an issue where some equipment can not benefit the bonus Attack from this skill.

Skill 2 (↑)

  • Optimized the game feel of the following enhanced Basic Attack.
  • Optimized the game feel of the following Skill 1.

Other (↑)

The bullet speed of Basic Attack and Ultimate has slightly increased.

Gusion (Buffed)

The lightly nerfed adjustments of the damage of his Passive and adjusted his HP Regen logic.

Passive (↓)

  • Damage per stack: 5% of target’s lost HP >> 4%
  • HP Regen: 80% of his damage >> 50 per stack + 25% Magic Power (up to 4 stacks)
  • An issue was fixed where enhanced Basic Attack can’t be triggered in certain situations.

Beatrix (Nerfed)

Beatrix Mobile Legends, Mobile Legends Patch 1.6.24 Update, Mobile Legends July 2022 Tier List
Image via MOONTON Games

The idea from the last patch is to further nerf her bursting single shots while buffing her in other aspects.

Passive (↓)

The initial reload time of all weapons has been slightly reduced.

Basic Attack (↓)

  • Renner (Sniper Rifle) (↓):
    • Physical Attack: 360-465% >> 365-400%
  • Wesker (Shotgun) (↓):
    • Physical Attack: 125-195% >> 150-220%; successive damage down to 50% >> 25%

Ultimate (↓)

  • Wesker (Shotgun) (↓): 295-445 + 110% Physical Attack >> 350-550 + 130% Physical Attack.
    • The successive bullet damage is down to 75%, 50% and 25% ( The following ones remain at 25%).

Special Skill (↑)

Reload time: 5s >> 3s

Faramis (Nerfed)

The developers are reverting the previous adjustments to his Skill 1, as the results did not meet our expectations. However, the developers will nerf him in the following aspects, for he has been quite strong in higher ranks and even professional games.

Skill 1 (↓)

  • Cooldown: 15s >> 18s
  • The Official Server version is being reverted.

Skill 2 (↓)

Initial Damage: 330-480 + 144% Magic Power >> 300-450 + 108% Magic Power

Ultimate (↓)

Base Extra HP: 700-900 >> 600-800

Alice (Buffed)

Mobile Legends Alice Guide Cover
Image via MOONTON Games

Tentative adjustment: Currently, Alice’s attributes and role make it hard for her to settle on a build. The developers would like to strengthen her role as a tanky mage and promote the mechanic around her blood orbs. Compared to Magic Power, Alice will now benefit more from equipment featuring Mana and durability.

Attributes (↓)

  • HP Growth: 201 >> 169
  • Mana Growth: 110 >> 0

Passive (↑)

  • New Effect: Two blood orbs will appear when enemy heroes die nearby. Alice can absorb the orbs, each of which can permanently increase her Max Mana by 20.
  • Effect Removed: It restores 50 Mana upon absorbing an orb
  • For every 12 orbs absorbed, it increases the 10% Cooldown Reduction, increasing Mana Regen.

Ultimate (↑)

  • Mana Cost: 40-80 >> 80-120
  • HP Regen: 60-80 + 20% Magic Power >> 60-100 + 10% Magic Power
  • Damage: 120-160 + 50% Magic Power >> 60-120 + 20% magic attacks + (0.5-1.5% + 0.5% per 1000 Max Mana) Max HP

Pharsa (↑)

Since the last nerf, Pharsa lost her charm. The developers have partly reverted previous adjustments and optimised her.

Passive (↑)

An issue has been fixed where Spiritual Unity cannot benefit from Magic Power and Spell Vamp from equipment.

Damage: 150 + 120% Magic Power >> (8 + 1% per 200 Magic Power) Max HP

Ultimate (↑)

  • Base Damage: 570-870 >> 600-900
  • Cooldown: 46-38 >> 42-34

Natalia (Buffed)

The developers have partly reverted the nerf from the last patch.

Passive (↑)

Conceal Duration: 0.3s >> 0.6s

Ultimate (↑)

Cooldown: 4s >> 3s

Julian (↑)

The developers have partly reverted the nerf from the last patch.

Passive (↑)

Skills Cooldown: 10.5-7s >> 9.5-6s

Minsitthar (Buffed)

The laning or roaming ability in the early game has been increased.

Skill 2 (↑)

  • Base Shield: 200-600 >> 350-600
  • The bullet speed and hitbox have been slightly increased.

Badang (Adjusted)

Badang Mobile Legends Game Cover
Image via Moonton Games

The Shortened skill charge time in the early game, but nerfed damage.

Skill 1 (~)

  • Charge: 13-10 s >> 10-7 s
  • Initial Attack’s Base Damage: 210-360 >> 160-260
  • Successive Attack’s Base Damage: 115-210 >> 120-195

Valir (↑)

The late-game strength has slightly increased.

Skill 1 (↑)

Charge: 8.5s >> 9-6.5s

Aamon (~)

The developers are reverting the previous adjustments, as the results didn’t quite meet our expectations.

Mobile Legends Patch 1.7.16 Update: Battlefield Adjustments

Equipment changes

Athena’s Shield (↑)

The developers would like to maintain its ability to counter bursting damage, which will be short time effective) while reducing the impact of attrition on it.

  • Trigger Condition: Leave combat for 10s >> 5s

Glowing Wand (↓)

Damage Boost: 5 >> 2-4

Other Adjustments

  • The minion damage on heroes has been reduced, to make it easier for low HP heroes to deal with minions alone in the late game.
  • The Basic Attack game feel of some heroes has been optimized (Wukong, Moskov, Zhask, etc). Their Attack Speed Growth will be smoother, when they build Attack Speed.
  • The Rage-related rules have been optimized, for Valentina stealing Minotaur’s Ultimate.

Mobile Legends Patch 1.7.16 Update: System Adjustments

  • Removed the limit on friend’s Remark
  • The display of friends’ info has been optimized. Players can now view their current mode and selected hero.
  • Chat on the Hero Selection stage in Classic mode will also support Auto Translate.

Bug Fixes

  • An issue was fixed where some Battle Spells are still usable while silenced.
  • where Fleeting Time doesn’t take effect on certain Ultimates (Kagura, Lunox).
  • An issue was fixed where Atlas‘s Ultimate can pull enemies outside the range.
  • An issue was fixed where X.Borg‘s skill 2 is not seen from outside the bush.
  • An issue was fixed where the number of attacks of Thamuz‘s Ultimate was slightly mismatched with its VFX.
  • An issue was fixed where there is a small chance that Yin‘s continuous cast of skill 1 fails in extreme situations.
  • An issue was fixed where Chou can’t cast his Ult again when the target is too far away.

That’s all about the Patch 1.7.16 Update!

That’s all for today’s breakdown of the Mobile Legends Patch 1.7.16 Update in the Advanced Server. Let us know in the comment section below!

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