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Mobile Legends Patch 1.7.60 Update: Balance Adjustments, New skins and more

Return of a Revamped Emblem System!

With the Patch 1.7.58 Update live in the Original Server of the game, the developers at Moonton Games have rolled out another set of changes in the Patch 1.7.60 Update in the Advanced Server of Mobile Legends. The Revamped Emblem system has been relaunched to the game, with the addition of a Battle Setup System. These changes will tend to affect the gameplay of the heroes, and help players to learn it quickly. In addition to such changes, there are buffs and nerfs to the different heroes in the game. Therefore, let us write about Patch 1.7.60 Update of Mobile Legends in detail.

Mobile Legends Patch 1.7.60 Update: Hero Adjustments

Joy (Adjusted)

Mobile Legends Joy Game Hero Guide Cover
Image via MOONTON GAMES

Experimental Changes: Joy currently has high mobility and long Control Immunity, but because of that, her damage has been on the low end in the mid and late game. So in this version, developers are increasing her burst damage potential, while nerfing her survivability to address the current problem.

Passive (~)

  • Removed the shield and Movement Speed bonus.
  • New Effect: Her skills now deal an additional instance of damage each time they hit a non-Minion unit.
  • Cooldown: 4s >> 6s

Skill 2 (~)

  • Max Uses: 5 >> 4
  • New Effect: Gain a slight increase in Movement Speed every time her Skill 2 hits a target or Skill 1’s Leonin Crystal.

Ultimate (~)

  • Number of Skill 2 casts required to unlock: 5 >> 4
  • Number of hits: 8 >> 6
  • Minimum damage after decay: 20% >> 40%
  • Increased Movement Speed bonus during Ultimate.
  • Spell Vamp gained after hitting all the beats: 40% >> 30%
  • New Effect: Gain Physical & Magic Defense during Ultimate.

Layla (Buffed)

Experimental Changes: As a Marksman without Blink, Layla has trouble with survivability. Developers hope the following changes will allow her to kite enemies more efficiently and increase her skill cap.

Basic Attack and Skills (↑)

Greatly reduced backswing time to allow her to move and attack more efficiently.

Skill 2 (↑)

Changed the slow effect from mark detonations to a 0.5s area stun.

Wanwan (Adjusted)

Wanwan Mobile Legends Game Cover
Image via Moonton

Experimental Changes: With fewer Weaknesses to hit, more players were enjoying playing Wanwan, but it also made it harder for her opponents to counter her Ultimate. Therefore, developers want to make it easier to escape her Ultimate while not shifting her power.

After the changes, the locked target can avoid chasing more easily, and frontline heroes can also draw Wanwan’s crossbow attack to them and tank the damage. As compensation, we greatly improved Wanwan’s damage and movement speed bonuses in early and mid-game. We expect these changes to balance out overall.

Passive (↑)

All Weaknesses Hit Damage: 55-97 >> 70-112

Ultimate (↓)

  • Chase Range: 8.5 >> 6
  • Aerial Speed Boost: 10% Total Movement Speed >> 100% Extra Movement Speed

Mobile Legends Patch 1.7.60 Update: Battlefield Adjustments

Equipment Adjustments

Fleeting Time (Buffed)

Optimized Effect: Certain heroes whose Ultimate enters cooldown after its duration now also gain cooldown reduction from kills and assists during the Ultimate duration.

Example: Faramis, Yve, Luo Yi, Leomord, Baxia, Hanzo, Granger, Edith, Aldous.

Blood Wings (Buffed)

  • Optimised Effect: Now when the shield is attacked, it will be restored after the 30s even if it’s not destroyed.
  • New Effect: Increase Movement Speed when the shield is active.

Battle Spells

Developers want to make Vengeance, Aegis, and Revitalize more unique in their application.

Aegis (~)

This Battle Spell works well for those heroes with low HP in the early game, but the shield is too flimsy in the mid and late game compared to hero damage.

  • Shield: 750 + 50* Hero Level >> 750 + 90* Hero Level
  • Removed the effect of granting shield to nearby allied hero.

Revitalize (~)

The effect will now move with its caster, making it more suitable for the Supports.

Role Adjustments

As the meta evolves, certain heroes have gone through a lot of changes compared to their original playstyle and abilities. Therefore, developers have decided to update their roles to better fit their playstyle.

  • Grock: Tank >> Tank/Fighter
  • Johnson: Tank >> Tank/Support
  • Carmilla: Support >> Support/Tank
  • Kaja: Fighter/Support >> Support/Fighter
  • Ruby: Fighter/Tank >> Fighter
  • Fredrinn: Tank/Fighter >> Fighter/Tank
  • Paquito: Fighter >> Fighter/Assassin
  • Yin: Fighter >> Fighter/Assassin
  • Benedetta: Assassin >> Assassin/Fighter
  • Harley: Mage/Assassin >> Assassin/Mage

Laning Adjustments

Silvanna: ExP/Jungling >> EXP/Roaming

Other adjustments

  • An issue was fixed where Lolita’s Enhanced Basic Attacks would end when it’s not used, which is also fixed on the Official Server.
  • An issue was fixed where Gloo would remain on Hayabusa after he used his Ultimate.
  • An issue was fixed where Gloo would remain on Wanwan after she used her Ultimate.
  • Developers have optimized the Terms and their descriptions in the Tutorial.

Mobile Legends Patch 1.7.60 Update: New Functions and events

Emblem System

These are the major optimizations to the new Emblem System:

  • There are now 7 types of Emblems instead of 9:
  • Basic Common Emblem will be the same level as the previous Common Physical Emblem.
  • The levels of the other 6 Role Emblems will remain the same.
  • Custom Jungling Emblem and Common Magic Emblem will be removed and 100% of their cost will be refunded to the players when the new Emblem System is launched on the Official Server.
  • During the test, Physical Emblem Fragments that players obtain will appear as Common Emblem Fragments. Jungling Emblem Fragments and Magic Emblem Fragments will be converted into Magic Dust.
  • Talent Points have been removed. The 3 rows of Talents on the left side of Emblems will now be 2 Standard Talents and 1 Core Talent.
  • All Talents can be equipped to any Emblem once unlocked.
  • As Battle Setup is launched, Talent Setups will be bound to individual heroes. The Talent Page will be deleted.
  • The attribute distribution of the 7 Emblems has been adjusted. Each of them focuses on a specific core attribute. Developers have added and deleted certain talents and adjusted the effects and stats of some existing talents.
  • Battle Points needed for leveling up Emblems will be converted into Emblem Fragments, according to the cost of the Common Emblem Chest. Emblem Fragment costs will be adjusted, but will no longer cost Battle Points.

That’s it for the latest update in the Mobile Legends Advanced Server!

What are your thoughts on the Patch 1.7.60 Update in Mobile Legends? Let us know in the comments below!

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