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Mobile Legends Patch 1.8.16 Update: Revamped Moskov, Hero Adjustments and more

More changes on the Hero Adjustments and more!

With the newest Patch Update in Mobile Legends, developers at MOONTON Games have decided to revamp Moskov, by changing the design of the Ultimate along with giving players more options. Some more Battlefield Adjustments, Magic Chess skins, and more will be part of the Update. Let us break down the Patch 1.8.16 Update in Mobile Legends.

Revamped Moskov

Developers have optimized the design of his Ultimate to give him more utility and more gameplay options. In addition, we’re redesigning Moskov’s look, and his new model will be coming out soon. Stay tuned!

Ultimate – Spear of Destruction

Spear of Destruction will leave a shadow behind the first enemy hero it hits. They must use the Ultimate again to blink in the target direction from the shadow’s location. The flying speed of Spear of Destruction is slightly increased. The spear becomes wider the longer the flight time.

Mobile Legends Patch 1.8.16 Update: Hero Adjustments

Masha (Buffed)

Mobile Legends Masha Game Cover MLBB
Image via Moonton

Experimental Adjustments

As the only hero with 3 HP bars, Masha lacks the appropriate skills and strength when facing other heroes. Developers are making her more aggressive, by differentiating her 3 HP bars and making each skill cast count, while allowing her to enter and exit the fight at will under certain conditions. In the meantime, players will have to be more careful with the timing of each skill cast (especially with only one HP bar left) as she has lost some of her durability advantages. Devs will be keeping a close eye on the effects of these adjustments.

Attributes (~)

  • Base Attack Speed: 1.05 >> 0.95
  • Removed: Attack Speed Growth
  • Initial Hybrid Defense: 10 >> 15

Passive (↑)

  • Removed Effect: Attack Speed increases with HP loss.
  • New Effect: Masha cannot gain Defense from equipment or Emblems.
  • When losing the 1st HP bar, gains extra Lifesteal >> Extra Base Hybrid Defense, Healing Received, and Resilience.
  • When losing the 2nd HP bar, gains extra Lifesteal and Resilience >> Extra Base Hybrid Defense, Healing Received, and complete Control Immunity.

Skill 1 (↑)

  • Use Again to Stop Casting >> One-Time Cast
  • Revamped Effect: Masha consumes 25% of an HP bar to cast it, gaining Attack Speed and Movement Speed and enhancing her Basic Attack for 4s. Her Enhanced Basic Attack deals extra damage based on the target’s Max HP and restores her HP Continuously hitting heroes or Creeps reduces the cooldown of her 1st skill.

Skill 2 (~)

  • Removed Effect: Disarm.
  • Requirements: No Cost >> 10% of an HP Bar
    • The projectiles now hit all enemies in the target area and can no longer be blocked by enemy heroes.

Ultimate (~)

  • Removed Effect: Control Immunity and Damage Reduction after charging.
  • New Effect: Slightly knocks back enemies around the target; disarms and slows the target for 2s.
  • Requirements: 50% of Current HP >> 40% of an HP Bar
  • Damage Adjustments: Percentage of Her Extra Max HP >> Percentage of the Target’s Current HP

Other (~)

  • New secondary position: Jungle
  • Default Battle Setup Adjustments: Masha needs equipment to provide extra Attack Speed and HP Regen rather than Defense.

Dyrroth (Buffed)

Experimental Adjustments

  • As an old-school fighter, Dyrroth needs more chances to shine in current matchups. He’s intense in the laning phase with his Rage buffs and enhanced Basic Attack. Still, he has a hard timer triggering his Passive or getting enough Rage in teamfights, especially with a quickly interrupted Ultimate with a long foreswing time.
  • This makes Dyrroth too powerful in the early and mid-game, but weak in the late game and in teamfights. Developers hope that makes him grow more evenly and be stronger in the late game and teamfights.

Passive (↑)

  • Removed Effect: Dyrroth enhances his skills when his Rage reaches 50%.
  • New Effect: After each 2 Basic Attacks or skill casts, his next Basic attack becomes a Circle Strike.

Skill 1 (↑)

  • Slow Effect: 25% >> 50%
  • Duration: 1.5s >> 1s

Skill 2 (~)

  • Target’s Defense Reduced: 50% >> 50-75%
  • Slow Effect: 90% >> 50%
  • Slow Duration: 0.5s >> 2s

Ultimate (↑)

New Effect: The Ultimate cannot be interrupted.

Wanwan (Adjusted)

Wanwan Mobile Legends Game Cover
Image via Moonton

Experimental Adjustments

There are just too many mechanics around Wanwan, making it hard to balance her in pro matches and across ranks. This time, developers are removing her control removal ability, while increasing her survivability without affecting her core experience. Meanwhile, devs are also increasing her damage in hopes that she’ll be more balanced in different ranks of play.

Skill 2 (↓)

  • Removed Effect: Control Removal.
  • New Effect: Knocks back nearby enemies.

Ultimate (↑)

Base Damage: 60-90 >> 90-120

Revamped Lolita (Buffed)

Ultimate (↑)

If Lolita is interrupted by a CC skill while channeling her Ultimate, she will immediately cast it. The damage and stun duration will be based on the channeling time when she’s interrupted.

Fanny (Buffed)

Developers are reverting part of the damage nerf from the last patch to ensure her experience in battles.

Skill 1 (↑)

Base Damage: 300-525 >> 300-540

Yu Zhong (Buffed)

Yu Zhong is a bit weak when going against the popular Exp laners in the early game, so developers are reducing the cooldown of his Skill 2 to trigger his Passive more often and increase the sharpened edge damage of his Skill 1.

Skill 1 (↑)

Sharpened Edge’s Damage: 250% >> 300%

Skill 2 (↑)

Cooldown: 14-11s >> 11s at all levels

Akai (↑)

Developers have slightly increased Aka’s sustainability.

Passive (↑)

  • HP Based Shield Bonus: 4% >> 5%
  • HP Based Basic Attack Damage Bonus: 4% >> 5%

Skill 2 (↑)

  • Slow Effect: 30% >> 45%
  • Cooldown: 7-5.5s >> 7-4.5s

Barats (Buffed)

Barats MLBB, Mobile Legends Patch 1.6.22 update
Image via MOONTON Games

Developers have reduced mana costs to increase their sustainability without any Creep buff.

Skill 1 (↑)

Mana Cost: 40-80 >> 25-50

Skill 2 (↑)

Mana Cost: 90-140 >> 70-100

Baxia (Buffed)

Developers have slightly enhanced the effects of his Skill 1.

Skill 1 (↑)

  • Stun Duration: 1s >> 1.5s
  • Cooldown: 14-11.5s >> 15-12s

Julian (Buffed)

Developers have slightly reduced Julian’s skill cooldown.

Passive (↑)

Cooldown: 10-6.5s >> 9-6s

Minotaur (Buffed)

Developers want Minotaur to benefit from the new equipment, too.

Skill 2 (↑)

He has gained an HP Regen Bonus from Magic Power.

Beatrix (Adjusted)

Devs have slightly reduced Submachine Gun’s late-game damage; and increased Shotgun’s early-game damage.

Basic Attack (~)

  • Nibiru – Basic Attack Damage: 52.5%-70% Physical Attack >> 51%-65% Physical Attack
  • Wesker – Basic Attack Damage: 150%-220% Physical Attack >> 178%-220% Physical Attack

Beatrix (Nerfed)

Devs have partially reverted the buff from the previous patch.

Skill 1 (↓)

Base Damage: 300-600 >> 260-560

Ixia (Nerfed)

Ixia’s Ultimate deals much more damage now that Siphon Starlium can be used at the same time as her Basic Attacks. We’re reducing its damage to balance it out.

Ultimate (↓)

  • Removed Effect: Siphon Starlium deals more damage during her Ultimate.
  • Attack Speed Boost: 50% at all levels >> 30%-50% scales with level
  • Cooldown: 48-40s >> 48-36sPaquito

Paquito (Nerfed)

Slightly reduced his mobility.

Skill 1 (~)

Cooldown: 8-6s >> 7s at all levels

Skill 2 (↓)

Cooldown: 8-5.5s >> 8.5-6.5s

Bruno (Nerfed)

Revamped-Bruno
Image via MOONTON Games

Bruno is too powerful with the revamped Crit equipment. We’re slightly reducing his early and mid-game damage.

Skill 1 (↓)

Base Damage: 145-320 >> 120-270

Alucard (Nerfed)

Passive (↓)

  • Enhanced Basic Attack Damage: 1.5 Times >> 1.4 Times
  • Improved Crit Chance: 1.5 Times >> 1.4 Times

Mobile Legends Patch 1.8.16 Update: Battlefield Adjustments

Equipment Changes

Flask of the Oasis

New Effect: It can now be triggered by healing or shield skills applied to the carrier, but healing or shield skills that only affect the carrier will not trigger the effects.

Other changes

  • Issues were fixed where Advanced Retribution could deal extremely high damage to Atlas.
  • The issue was fixed where Natalia would enhance her Basic Attack again after taking damage. (She must enter the Bush to gain the enhanced Basic Attack and use it first.)
  • The issue was fixed where Alucard’s enhanced Basic Attack would be incorrectly displayed at high Attack Speed.
  • The changes were reverted which allowed advanced control abilities such as Freeze, Petrify, and Transform to interrupt Blink or Dash.
  • The logic of Smart Skill Targeting is optimized. Canceling the skill cast will now cancel the targeting.

That’s all for the Mobile Legends Patch 1.8.16 Update!

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