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Mobile Legends Patch 1.9.14 Update: Hero Adjustments, Battlefield Adjustments and more

Hero balance changes, Mana explanations and more!

Story Highlights
  • New explanations provided to the Mana changes in heroes.
  • Revamped heroes like Granger, Hanzo are being worked on!
  • More balance changes are being done on the physical heroes

There are several complaints from everyone on the balance concerns about the removal of Mana for physical heroes. The developers have many ways to restore Mana in MLBB, such as returning to base, Common Emblems, Demon Boots, Enchanted Talisman, and other equipment. Most physical heroes have no Mana issues after purchasing Demon Boots or equipping Common Emblems. We will talk more about the Mana changes, the balance changes for physical heroes, and more in Mobile Legends: Bang Bang (MLBB). Let us break down the Patch 1.9.14 Update in Mobile Legends!

Mobile Legends Patch 1.9.14 Update: Mana changes, Hero balance changes and more

On the Official Server, Alpha with Demon Boots or equipped with Common Emblems never runs out of Mana and can use skills without restrictions. Removing his Mana gives a free pair of Demon Boots, allowing you to purchase other boots while still using skills without restrictions. Therefore, the enhancement can be quantified and controlled.

Devs can understand that removing Alpha’s Mana will not enhance him more than the attribute strength provided by a pair of boots or some Emblems. Now, let’s talk about returning to base to restore Mana. MLBB matches are normally at a fast pace, and they have given most Fighter and Tank heroes ways to sustain their HP. Devs don’t want them to return to base frequently.

Mana restoration is the real problem

However, they lack ways to restore Mana, which often results in a hero with full HP but empty Mana, forcing them to return to base for replenishment. For another example, Franco‘s Passive allows him to recover HP when out of combat, but he can’t restore Mana. Even with full HP, he needs to return to base, which is something the devs don’t want to see. Chip‘s similar issue will be addressed in a future update.

In future physical Hero designs and modifications, if devs need to limit their skill-casting frequency, devs will try to add Energy, Rage, or other resource types that cannot be replenished through equipment and Emblems.

Mobile Legends Patch 1.9.14 Update: New and Revamped Heroes

Lukas – New Hero (Buffed)

lukas-mobile-legends-mlbb-cover
Lukas in Mobile Legends (Image via Chupsy TV)

Increased Lukas’ damage for all skills except Skill 1.

Skill 2 (↑)

Damage: 50 +120% Total Physical Attack >> 60-120+130% Total Physical Attack

Revamped Granger (Nerfed)

Reduced Skill 1 damage, added a new effect for Skill (cooldown reduced upon hitting with Skill 1).

Devs have adjusted the Malefic Energy Regen and Cost of the Ultimate to reduce downtime.

Skill 1 (↓)

Base Damage: 50-250 >> 60-180

Skill 2 (~)

New Effect: Upon hitting with Skill 1, reduces the cooldown of Skill 2 by 0.5s.

Cooldown: 8-6s >> 12s at all levels

Ultimate (~)

Malefic Energy Cost: 200 >> 250

Revamped Hanzo (Buffed)

Mobile Legends Hanzo, Mobile Legends Nostalgia Event January 2024
Hanzo in Mobile Legends (Image via MOONTON GAMES)

Optimized the control experience of each skill and enhanced sustainability.

Skill 1 (↑)

New Effect: Hanzo can directly devour Minions in human form.

HP Restored by Devouring: 15% >> 30%

Skill 2 (↑)

Slightly reduced the foreswing time of this skill.

Ultimate (↑)

Now interrupts incoming projectiles when returning to the body’s position from Hanekage form.

Mobile Legends Patch 1.9.14 Update: Hero Adjustments

Lolita (Buffed)

After comprehensively considering players’ feedback in the community and Lolta’s performance data following the adjustment, devs believe that the previous adjustments had too significant of an impact on Lolita. Therefore, devs have decided to revert last week’s adjustments to Lolta’s Passive and Skill 2.

However, devs still aim to balance Lolita’s different builds, making her a Support and Tank rather than a Mage with full magic equipment. As a result, devs have adjusted the calculation method for her Passive shield.

Devs will continue to monitor Lolita’s performance and consider future adjustments, aiming to ultimately find a balance between her win rate and pick rate.

Passive (~)

Devs have reverted last week’s adjustments to Lolita’s Passive.

Shield of Each Stack: 80 +16*Hero Level +60% Total Magic Power >> 10 +3% Total HP +25% Total Magic Power

Skill 2 (↑)

  • Shield Damage Absorption: 500-1000 +20% Extra Max HP >> 1000-2000 +15% Total HP
  • Cooldown: 15s at all levels >> 15-12.5s

Zhuxin (Adjusted)

Zhuxin-Mobile-Legends-MLBB-Guide-Cover
Zhuxin in Mobile Legends (Image via MOONTON Games)

Zhuxin’s minion clearing ability is weak, while his control potential in teamfights is too high. Devs aim to address this issue.

Attributes (↓)

  • Base Mana: 1300 >> 1500
  • Base Mana Regen: 28 >> 12

Passive (~)

  • Max Crimson Butterflies Stacks: 30 >> 20
  • Mana Restored per Crimson Butterflies Stack: 3% of Max Mana >> 4% of Max Mana

Skill 1 (↑)

Casting no longer consumes Mana.

Skill 2 (~)

Casting no longer consumes Mana. Each time applying the Soul Snare ability consumes 100-150 Mana, which means no Mana will be consumed if no hero or summoned unit is hit.

Damage: 33-88 +28% Total Magic Power >> 44-99 +36% Total Magic Power. Removed the increased damage effect against Minions.

Ultimate (~)

  • Casting no longer consumes Mana.
  • Removed the effect where Skill 2 does not consume Mana during the Ultimate.

Cyclops (Adjusted)

Devs are pleased that the recent adjustments to Cyclops have been well-received. They will try to further optimize his control experience.

Cyclops’ Skill 1 and Ultimate have a longer cast range, while Skill 2 has a shorter range. In this adjustment, they will increase the range of Skill 2 while slightly reducing its damage to balance it out.

Skill 2 (~)

  • Cast Range: 5.2 >> 6.2
  • Damage: 200-350 +50% of Total Magic Power >> 200-325 +45% of Total Magic Power

Nolan (Adjusted)

Nolan Mobile Legends May 2024 Starlight Pass Game Cover
Nolan in Mobile Legends (Image via MOONTON Games)

Reverting the previous Energy Regen buff, and instead making his Ultimate easier to hit on target.

Passive (↓)

  • Energy Regen: 20 >> 15
  • HP Regen: 100 +70% Extra Physical Attack >> 150 +120% Extra Physical Attack

Ultimate (↑)

  • New Effect: Slows the target hit by 30% for 0.5s.
  • Cooldown: 24-18s >> 21-15s

Alice (Buffed)

Due to Alice’s reduced Attack Range, she now fits better in the Tank/Mage role. Devs have adjusted her role and base attributes.

Attributes (↑)

  • Attack Speed Growth: 0.1 >> 0.25
  • Base HP: 2573 >> 2650

Skill 2 (~)

Cooldown: 7-5s >> 8-4s

Skill 3 (↑)

HP Regen: 300-500 +100% Total Magic Power >> 200-400 +150% Total Magic Power +10% lost HP.

Argus (Adjusted)

Mobile Legends Argus Guide
Argus in Mobile Legends (Image via MOONTON Games)

Partially reverted Argus adjustments.

Passive (↑)

  • Effect Reverted: Demonic Slash ignores 40% of the enemy’s Physical Defense
  • Effect Reverted: Meteoric Sword gains 10 Malice Energy per second.
  • Malice Energy Granted per Basic Attack: 20 >> 10

Skill 2 (↓)

Movement Speed Increase on Cursed Trail: 40% >> 20%

Skill 3 (↓)

Base Damage: 400-600 >> 250-450

Mobile Legends Patch 1.9.14 Update: Battlefield and System Adjustments

Battle Spells

Inspire (Nerfed)

After optimizing the skill logic last week, the enhancement for some Marksmen was too significant. Therefore, devs will reduce the number of Basic Attacks enhanced.

Number of Basic Attack (Enhanced): 8 >> 6

That’s all for the Patch 1.9.14 Update in Mobile Legends. Let us explore more articles on MLBB!

What are your thoughts on the Mobile Legends: Bang Bang (MLBB) Patch 1.9.14 Update? Tell us in the comments below!

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