Wild Rift Patch 2.2 update: The biggest Patch by Wild Rift Devs yet

Galio, the Colossus is on his way to the Rift! Not only that, many huge changes are on their way as well such as the much-awaited Position Preference system, gameplay changes to the many items, and many more! Moreover, they also nerfed some of the stronger champions such as Orianna and Alistar which have been bugging the game on the past patches, and some unexpectedly strong champions such as Amumu and Dr. Mundo whereas Darius‘ Noxian Gullotine has been made unstoppable! This is Wild Rift Patch 2.2 update, the biggest Wild Rift Patch yet!

Wild rift patch 2.2 update – what’s new

New Locations

Open beta on the following regions have been started!

  • Americas
  • Hongkong
  • Macau

Welcome to the Rift!

New Champion: Galio, The Collosus (Tank)

Wild rift patch 2.2 update, wild rift new hero
Wild Rift patch 2.2 update new hero – Galio The Colossus

Outside the Great City of Demacia, the stone colossus Galio keeps vigilant watch. Built as a bulwark against enemy mages, he often stands motionless for decades until the presence of powerful magic stirs him to life. Once activated, Galio makes the most of his time, savoring the thrill of a fight and the rare honor of defending his countrymen. But his triumphs are always bittersweet, for the magic he destroys is also his source of reanimation, and each victory leaves him dormant once again. Galio will be released on April 1 at 17:01 PST.

New Features

[In-testing] Position Preference

Many players have been demanding and in Wild Rift patch 2.2 update begins the dev’s testing of a new feature called Position Preference. Similar to League PC’s position select, they have reported to be working on a way for players to have more control over the position they play in the game. 

Note: This test will not be running in the Americas.

Wild Rift Patch 2.2 Preview
Wild Rift position preference is here

According to the devs, this is how Position Preference works:

Before you get into a match, order your preferred positions (solo lane, jungle, mid lane, duo lane, support) from most to least preferred, and the matchmaking system will prioritize giving you one of your top positions a majority of the time. It’s still possible to be given any position, but you should have a lot more control over how often you are assigned one you want to play. If you choose not to specify a position, no problem: we’ll look back at your recent history and base it off that instead. Your choices will even be saved between sessions!

Once champ select begins, all players will be assigned a position—you’ll see them in champ select—and champs which are regularly played in your assigned position will be highlighted. You can also now filter by position to find appropriate champs for where you’re playing. Finally, when the game begins, you’ll see new indicators to guide you to your chosen lane.

Additionally, the developers have also stated some notes such as that they’ll begin with a temporary Position Preference queue, enabled for 2 weeks and there’s a few things to note:

  • The queue will not impact ranked progression or contribute to most event progress.
  • They will be running an ongoing event called Position Lab, which will give you some extra Blue Motes for each day you play and help the devs test!
  • Pending the queue’s performance and your feedback, they’ll evaluate whether it’s ready to roll out to the primary ranked queue at the end of the test. If not, the devs will take it back into development for more tweaks.

[In-testing] All Random All Mid (ARAM)

A player-favorite mode from League PC hits its first round of testing in Wild Rift this patch: All Random All Mid is here! ARAM will be available to try out for a limited time. Queue up and immediately enter hectic teamfights with speedier leveling in 12-minute all-out brawls.

Wild Rift patch 2.2 update, wild rift aram mode
Wild Rift patch 2.2 update is bringing ARAM game mode

In ARAM, you’ll play on the Howling Abyss, a bridge atop a bottomless crevasse where warriors once fought to defend the rest of the Freljord from an ancient enemy. In ARAM, there’s one lane, and you’re given a random champ from your pool. If you’re not happy with the hand that Lady Luck has dealt, use a limited number of rerolls to try again. Rerolled champions go to the “bench” where your teammates can pick them up if they wish.

ARAM also features two new spells exclusive to the mode:

  • Mark/Dash: A two-part spell. Mark throws a snowball in a line, dealing damage and marking the first enemy hit. Reactivate to Dash to the enemy to instantly get the party started. It’s sort of like Lee Sin’s (1), but with a frosty edge.
  • ClarityClarity is joining from the League PC lineup. Using Clarity grants a burst of mana back to you and nearby allies.

Starting April 5th, the devs will be running a small three-day test of the game mode to make sure that everything works as intended. If things look good, ARAM will be available to play for over a month, running from April 15th to May 19th.  According to the devs, we’re still early, so at this stage in development, some features are not fully supported. Runes, items, loadouts, and a few other areas have not been finalized yet for Wild Rift. 

Wild Rift Ranked Season 2

Wild Rift Season 2 will start on March 29, along with the start of the ranked queues on the Americas! Reaching Gold with 10 wins or more under your belt grants Glorious Jinx, plus Jinx if you don’t own her already.

Glorious Jinx was awarded to players who reached Gold or higher in Season 2. Emerging unscathed from a thousand apocalyptic explosions, she’s got her eyes on the big boom to end them all.

Wild Pass

Wild Rift patch 2.2 update introduces the Wild Pass, a way to earn more content just for playing. You can choose to upgrade your Wild Pass to obtain some new rewards, and reaching the end of the pass (Level 50) grants you an exclusive skin: Hexplorer Jax! Beyond Level 50, you can continue to earn bonus rewards as well.

Wild Rift Patch 2.2 Preview
Wild Pass in Wild Rift

The Wild Pass will launch with the start of Season 2 of ranked and costs 590 Wild Cores. The Wild Pass Elite offers a bunch of progress and missions to turbocharge your progress and costs an additional 400 Wild Cores. You can purchase levels for 150 Wild Cores each.

[In Testing] 120Hz Support

The developers are testing a new feature to a few selected devices which can handle it. 120Hz mode is available on Samsung Galaxy S21 Range; Samsung Galaxy S20 Range; Samsung Galaxy Note 20; Samsung Tab S7 Range; OPPO Find X2; OnePlus 9 & OnePlus 9 Pro; OnePlus 8 & OnePlus 8 Pro; iPad Pro Range; Google Pixel 5; ASUS ROG Phone 2; Razer Phone 2.

New Languages

The developers have added official support for Brazilian Portuguese, Latin American Spanish, and Arabic. Moreover, there are known issues with some text displaying incorrectly in Arabic—the devs will be fixing them in future patches.


Several new in-game items are on the way, including Winged Moonplate, Force of Nature, and Frozen Heart. Read more in the Items section below.


More skins are on their way including new skins for the new champion!

  • Corgi Corki
  • Debonair Galio
  • Draven Draven
  • Fuzz Fizz
  • Infernal Galio
  • Surprise Party Amumu
  • Glorious Jinx
  • Hexplorer Jax
  • Academy Ahri
  • iBlitzcrank
  • Marauder Olaf

All skins will be released throughout the patch. Future Wild Rift patch 2.2 update skins will be released in subsequent patches.


You can earn or purchase goodies from a bunch of different sources. You can check the page in game for more information on how to get them!

wild rift goodies
Wild Rift Goodies
  • Icons: Charming Poro; Rebel Poro; Trickster Poro; Hextech Jaximus; Jax Unleashed
  • Emotes: The Slow Clap; Much Rage; Just Peachy; OHMAIGOSH; Forgotten Birthday; Super Shisa; Choncc Chortle; Retreat!
  • Icon Borders: Hexplorer Passage
  • Recalls: Recall Port
  • Baubles: Whoopsie; Trusty Shovel; Bright Idea
  • Rift Emblems: Hexplorer History; High Tech Hexplorer; The Great Demacia; Noxian Power 

All goodies will be released throughout the patch.


  • Wild Rift Journey: Wild Rift Journey starts when you complete the event for new players, Wild Rift Academy. Complete the Journey to earn content that will prepare you for games ahead!
  • Wild Welcome: This event is available only for the Americas and it is designed only for them. The event features several rewards from past events and in-game goodies and accessories as well to help them catch-up!

Champion Adjustments in Wild rift patch 2.2 update

Alistar (Nerfed- Major)

The developers have stated how he the cow is too ‘Beefy!’, and have decided to nerf his base stats and his Ability 1: Pulverize which is known to be very strong despite being a basic ability.

  • Base Stats
    • Health: 650 → 610
  • (1) Pulverize:
    • Knock-up radius: 300 → 275
    • Damage: 60/120/180/240 → 60/110/160/210

After being rated easily as an S-tier support champion, Alistar has finally been put to a stop. Nerf on his base stats will affect him greatly especially in the early game. Moreover, the AoE nerf on his Pulverize is huge and will be affecting his potential to setup while the damage is just a minor nerf. We expect his winrates to go lower and his aggressive playstyle to tune down a little on the future games.

Amumu (Nerfed- Major)

Despite not seeing much play, the developers have revealed Amumu as a strong champion with good winrates. They have decided to take away some of his base stats and nerfed some of his abilities.

  • Base Stats
    • Armor: 40 → 35
    • Health per level: 105/level → 95/level
  • (2) Despair: Damage AP Ratio: 1% per 100 AP → 0.75% per 100 AP
  • (Ult) Curse of the Sad Mummy: Cooldown: 100/85/70s → 110/95/80s

Huge nerf overall. However, don’t expect him to fall down easily considering the item changes on Tank Items and Sapphire Crystal which he can buy now as soon as the game starts. We can see him getting in an even stronger spot despite the nerfs.

Corki (Nerfed- Minor)

The reason for this nerf is pretty clear. Players have been building somehow buying Blade of the Ruined King on him and it took the developers by surprise. It’s not supposed to be built on Corki, thus the nerf.

  • (Passive) Hextech Munitions: Corki’s attacks will no longer convert physical vamp into magic vamp and will instead behave as normal.

Darius (Buffed- Major)

This buff may seem small at first but it is actually huge for Darius. One of his main weaknesses is Crowd Control and before, his ultimate, Noxian Gullotine can be canceled midway through the animation by CC such as stuns and knock-ups. The developers to make his Noxian Gullotine unstoppable now will make him more of a threat.

  • (Ult) Noxian Guillotine: Darius is now unstoppable during the cast time.

Dr. Mundo (Nerfed- Major)

Unexpectedly enough just like Amumu, Dr. Mundo was strong as well in the last patches especially in the jungle thus the devs deciding to target and weaken his clear.

  • (1) Infected Cleaver: Max damage vs monsters: 320/380/440/500 → 290/360/430/500
  • (3) Masochism: Cooldown: 6/5/4/3s → 6/5.5/5/4.5s

Though this nerf is designed to weaken his jungle clearing, this will affect him on lane as well. However, expect him not to fall off too quickly due to the Tank item changes which has brought strength to Tanks especially.

Jhin (Nerfed- Minor)

The developers have decided to finally nerf his waveclear and his strength to clear jungle camps quickly. This will affect his laning phase a lot though this is not a major issue considering how strong his waveclear will still be with his Ability 1 and 2 alone.

  • (3) Captive Audience: Now deals 65% damage to non-champions

Orianna (Nerfed- Major)

She has been nerfed last patch and guess what? It was still not enough. The developers have decided to weaken her once again on her base stats and abilities in hope of balancing her once and for all.

  • Base Stats: Health: 570 → 530
  • (1) Command: Attack:
    • Cooldown: 6/5/4/3s → 7.5/6/4.5/3s
    • AP ratio: 0.5 → 0.4
    • Base damage: 60/100/140/180 → 50/90/130/170
  • (3) Command: Protect: Base damage: 60/100/140/180 → 50/90/130/170

A very strong nerf on her. This will make her very vulnerable on early game especially with her trading weaker. Moreover, her scaling has been made weaker as well. However, with the Sapphire Crystal change she will be able to max Tear of the Goddess faster now so take note of that.

Pantheon (Nerfed- Major)

Despite the low winrates according to the devs, they have still somehow decided to nerf Pantheon indirectly by changing him to his League of Legends PC counterpart and copying the changes.

  • Comet Spear: Mortal Will (enhanced) (1) no longer slows
  • Shield Vault: [BUGFIX] Now correctly resets attacks and empowered attacks cannot be interrupted
  • Aegis Assault
    • No longer blocks turret damage
    • Mortal Will (enhanced) (3) no longer has an extended duration
    • Mortal Will (enhanced) (3) now gains 60% movement speed for 1.5s when slamming shield
  • Grand Starfall: The spear that lands before Pantheon now slows by 50% for 2s and deals Comet Spear’s damage in a small area.

Though it is not stated, it is a major nerf. This changes has made Pantheon weaker in the PC version and it will not be any different in the mobile version. Take note especially on the Aegis Assault nerf since it cannot block turret damage anymore. However, expect to use the ability for setting up ganks now due to the movement speed boost change instead of turret diving. Additionally, his ult will be dealing Comet Spear damage now on a small area so it will make the ability slightly stronger.

Teemo (Nerfed- Minor)

Teemo was reported to have very good winrates on lower elo thus the nerf. A very minor one so don’t be bothered by it too much.

  • Guerrilla Warfare: Camouflage channel time: 0.8s → 1s

Gameplay Changes in Wild Rift patch 2.2 update

New Items

The developers have decided to put some of the PC item changes into the Wild Rift! There are also new items as well!

Wild Rift patch 2.2 update – new items

Force of Nature

Force of Nature will be replacing Adaptive Helm as the go-to Magic Resist item besides Spirit Visage.

  • Health350 HP
  • Magic Resist45
  • Total cost2850g
    • Spectre’s Cowl (1100g) + Winged Moonplate (900g) + 950g
  • Passive – Storm+5% movement speed
  • Passive – Absorb: Taking ability damage grants you 6 bonus movement speed and 6 bonus Magic Resist for 5 seconds, stacking up to 5 times, for a maximum of 30 bonus movement speed and 30 bonus Magic Resist. Each unique ability gives 1 stack.

This item is a good change considering how Adaptive Helm is a very situational item and only has caused confusion to players. This change will make opting between the two very defensive Magic Resist items clearer.

[New] Frozen Heart

Frozen Heart is designed as a counter-item to champions that rely on attacking namely ADCs and bruisers like Jax and Master Yi.

  • Armor70
  • Mana300
  • Ability Haste20
  • Total Cost2850g
    • Warden’s Mail (1050g) + Glacial Shroud (1000g) + 800g
  • Passive – Winter’s CaressReduces the Attack Speed of nearby enemies by 15%

This is an insanely cost efficient item and is a great addition. The item’s purpose is very clear as well so expect this item to be built often in the games. Take note that the attack speed slow stacks with Randiun’s Omen passive.

[New] Winged Moonplate

This item will be the new component for Force of Nature and the updated Deadman’s Plate.

  • Health150 HP
  • Passive – Flight+5% movement speed
  • Total cost900g
    • Ruby Crystal (500g) + 400g

Item Changes

Sapphire Crystal

This change is an indirect buff to champions who build Tear of the Goddess such as mages like Orianna and tanks like Amumu and Gragas. The Mana Change passive now sticks as you upgrade Tear of the Goddess. Expect this change to make a small shift to the meta.

  • Mana: 300 → 100
  • [NEW] Ability Haste5
  • [NEW] Passive – Mana Charge: Grants 5 maximum Mana per ability cast, up to 250. Triggers up to 3 times every 12 seconds.
  • Cost: 500g (unchanged)

Tear of the Goddess

The new Ability Haste will make the item a lot stronger considering how it can be stacked faster and the value Ability Haste provides in general.

  • [NEW] Ability Haste: 10
  • Passive – Mana Charge: Mana per charge: 8 → 7
  • [NEW] Passive – Mana Charge: Mana gained from Sapphire Crystal’s Mana Charge carries over into Tear of the Goddess, so Tear can start with up to 250 Mana already stacked.

Winter’s Approach

The armor it provides from the item and its passive have been replaced with Health and Ability Haste and this applies to Fimbulwinter as well. This in general, will be more helpful since it can be used in all situations compared to Armor. This change will be best suitable to a champion named Gragas as a new tank setup.

  • [NEW] Health350
  • [REMOVED] Armor40
  • Mana: 450 → 500 (due to Sapphire Crystal max of 350)
  • Ability Haste10
  • Total Cost2600g
    • Tear of the Goddess (900g) + Giant’s Belt (1000g) + 700g
  • [NEW] Passive – Awe: Grants Ability Haste equal to 1% maximum mana. Refunds 15% of mana spent.
  • [NEW] Passive – Mana Charge: Increases max Mana by 8 every attack, when Mana is spent or when taking damage from champions, epic monsters, or towers. Caps at 700 bonus Mana, transforming Winter’s Approach into Fimbulwinter. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time.


Besides the changes on the stats provided, the other Passive: Frozen Collosus has also been changed. The shield is now stronger the more enemy champion is in the nearby radius. This will make the item a lot more stronger and viable for tank or experimentally even fighter champions.

  • [NEW] Health350
  • [REMOVED] Armor: 40
  • Mana: 1150 → 1200 (due to Sapphire Crystal max of 350)
  • Ability Haste10
  • Total Cost2600g
    • Tear of the Goddess (900g) + Giant’s Belt (1000g) + 700g
  • [NEW] Passive – Awe: Grants Ability Haste equal to 1% maximum mana. Refunds 15% of mana spent.
  • [NEW] Passive – Frozen Colossus: Immobilizing an enemy champion consumes Mana and grants a shield for 3 seconds, absorbing 150 (+ 5% current max mana) for every nearby enemy champion. This effect only activates while you have greater than 20% maximum mana. (15 second cooldown)

Manamune and Muramana

Decent buff though this doesn’t mean that the item will now be present in the meta that much. Though it is possible for champions like Ezreal, Corki and maybe Kai’Sa to buy them more.

  • Ability Haste: 10 → 20 (due to Tear gaining 10)


It is now a standalone component to Lich Bane, Triforce and Iceborn Gauntlet. This change has removed Mana as a stat provided from the said items. Moreover, it has made the said items much cheaper.

  • [REMOVED] Mana300
  • Cost: 1100g → 900g
    • No longer builds out of Sapphire Crystal

Lich Bane

  • [REMOVED] Mana300
  • Total Cost: 3050g → 2950g
    • Now builds from Sheen (900g) + Aether Wisp (950g) + 1100g

Trinity Force

  • [REMOVED] Mana300
  • Total Cost: 3733g → 3533g
    • Now builds from Sheen (900g) + Stinger (1200g) + Phage (1100g) + 333g

Iceborn Gauntlet

  • [REMOVED] Mana: 300
  • Total Cost: 2700g (unchanged)
    • Combine Cost: 600g → 800g (due to Sheen changes)
    • Builds from Sheen (900g) + Glacial Shroud (1000g) + 800g

Deadman’s Plate

As above, with a new build path, Dead Man’s Plate is the go-to tank item for speedy engagements.

  • [NEW] Passive – Relentless+5% movement speed
  • Total Cost: 2900g (unchanged)
    • Now builds from Winged Moonplate (900g) + Chain Vest (1000g) + 1000g


Thornmail’s passive has been updated from being processed just by getting attacked, to even by infilicting CC. This has made the item more viable especially to champions who can apply the debuff more easily especially tanks and supports.

  • [ADJUSTED] Passive – Thorns: Upon being hit by a basic attack on-hit, reflects 25 (+ 10% bonus Armor) magic damage, while also inflicting Grievous Wounds on the attacker for 3 seconds. Immobilizing enemy champions also inflicts them with Grievous Wounds for 3 seconds.

Sunfire Aegis

We are yet to see but Tanks are on their way to dominate the rift! This item change alone will shift the meta to Tank junglers such as Dr. Mundo and Amumu or even fighters who can build the item like Jarvan IV and Olaf into the Tank Baron Laners like Malphite and even into Tank Supports who can build the item like Alistar. Expect this item, to be built be almost everyone for it is very strong.

  • Health: 400 HP → 500 HP
  • [REMOVED] Armor40
  • [NEW] Ability Haste15
  • Total Cost: 3000g
    • Bami’s Cinder (1100g) + Kindlegem (1000g) + 900g
  • [ADJUSTED] Passive – Immolate: Deals 16-30 magic damage +1% bonus HP per second to nearby enemies. Damaging champions or epic monsters with Immolate increases its damage by 8% for 5s, stacking up to 6 times. Immolate deals 50% bonus damage to minions and monsters.
  • Passive – Flame Touch: At max Immolate Stacks, attacks burn enemies around you for Immolate’s damage over 3 seconds. Immolate deals 150% damage to minions and monsters.

Mortal Reminder

This change was dedicated to buffing Tanks. Mortal Reminder will be less accessible.

  • Combine cost: 350g → 650g
  • Total cost: 2650g → 2950g

Randiun’s Omen

The increased armor is very nice considering there is no change on the price of the item. However, this change will bring confusion on what to build first between Frozen Heart and Randuin’s Omen considering how they give similar stats and purpose. However, combining the two is deadly.

  • Armor: 50 → 55

Warmog’s Armor

Another indirect buff to tanks. Similar buff to Randiun’s Omen though we still don’t expect this item to be built as frequent considering how weak it is.

  • Health: 650 HP → 700 HP

[Removed] Adaptive Helm

According to the developers, Adaptive Helm wasn’t hitting the mark, and its ideal use case wasn’t always clear, so they have decided to replace it with Force of Nature.


Attack Speed

According to the developers, the way champions play with higher attack speed have been too good. Previously, champs who stack a bunch of attack speed items have less attack frame reduction, which makes kiting and chasing a bit too reliable. They expect marksmen to feel the highest impact here, so they will be monitoring this adjustment closely.

  • Attack Speed’s effect ratio on attacks’ windup time: 100% → 50%
  • Windup time = base windup time / (1 + attack speed) → base windup time / (1 + attack speed × 50%)

Summoner Spells


The developers have realized how Ghost have barely seen any play, so they have decided to apply the same changes done in PC. Ghost’s duration now resets when you get kills and assists similar to Jinx’s passive and Master Yi’s ultimate. Moreover, duration has been increased but the top speed it provides has been reduced.

  • Duration: 6s → 8s
  • Burst top speed reduced
  • Burst duration: 2s → 3s
  • On takedown, the buff’s duration is increased by 6 seconds, and the speed burst is reapplied.

This change will make a slight meta shift. Champions who can use it like Olaf and especially Darius will be stronger. However, we are yet to see how it fares in the games.


Decent nerf, considering how far it used to be. Not really that impactful but using it will be difficult in some situations especially for the likes of mages who have long range like Orianna and Ziggs.

Cast range: 7 → 5.5

Communications and Socials


new communication signs
  • The developers have added 3 new pings for easier team coordination. Ping “Enemy has vision here” to warn about wards; ping “Group” to rally the team; or ping “Enemy missing” for when your lane opponent might be heading for a gank.
  • You’ll soon occasionally receive emails if a player you reported was penalized for their in-game behavior. The developers are looking to create an in-game solution for this in the coming patches.
  • You can now equip the same emote in multiple autofire slots, because according to the devs, there’s never a bad time to spam the galaxy brain poro.


  • Game invites
    • Invite notifications are no longer a giant full-screen takeover; they’re now a smaller, friendlier notification that won’t block your interactions with the client. You can accept, reject, or simply swipe right to hide this game invite.
    • Improved the visuals for when you invite friends who are already in game.
  • Social sharing
    • You can now share your achievements and Wild Pass rewards to Facebook, or by downloading the image directly.
  • End-of-game screen
    • If you stay for a while in the end-of-game screen, and your friends are ready to go again, the game will give you a friendly nudge to continue.
    • Added an indicator in the end-of-game screen to indicate which players were marked as AFK

Controls and Settings


The developers have decided to improve the game’s graphics and added new graphic presents and more fps options including the new 120fps in this Wild Rift patch 2.2 update

  • New graphics presets: Performance, Graphics, and Custom.
    • Performance: Optimizing for in-game performance, balancing FPS and stability for smoothness ingame, at the expense of graphics. This mode does not guarantee maximum FPS, because depending on your phone, you may experience FPS spikes that feel like in-game latency.
    • Graphics: Optimizing for graphic quality, balancing graphic quality and stability for higher-quality visuals, at the expense of FPS. Good for content creation!
  • New FPS options: 40, 90 and 120:
    • 40fps: Many players have asked to get more FPS out of their devices but find 60fps too unstable, so we’re adding a middle-ground for those that have hardware to support.
    • 90fps: For players with high end devices with higher refresh rates that want to have an even smoother in-game experience.
    • 120fps (beta): Currently only available on specific device models. Comes at the risk of overheating or performance degradation, so please use carefully!
    • 120Hz mode is available on Samsung Galaxy S21 Range; Samsung Galaxy S20 Range; Samsung Galaxy Note 20; Samsung Tab S7 Range; OPPO Find X2; OnePlus 9 & OnePlus 9 Pro; OnePlus 8 & OnePlus 8 Pro; iPad Pro Range; Google Pixel 5; ASUS ROG Phone 2; Razer Phone 2.

Deadzone Tuning

You can now tune your ability button dead zones. Basically, you have to drag out beyond the deadzone in order to activate the ability. The bigger the dead zone, the harder it is to accidentally drag the ability button when aiming.

Move Stick

According to the developers, due to how they constrain the center of the move stick, it is possible to input a move direction that is opposite to your initial drag direction when you first touch the screen. They think this is frustrating for less experienced players so we are reducing the likelihood of this happening by allowing the center of the move stick to be closer to the edge of the screen.

  • Can now be centered closer to the edge of the screen on first touch similar to “Move Stick Type – Follow”

Tutorials and New Players

  • The developers will be changing up the first-login flow to get players into Wild Rift’s action faster, downloading a smaller chunk of the game while patching the rest in the background. Players will load straight into the first tutorial before login, and after completing the tutorial, there’s a small interactive experience to learn about some featured champs.
    • This will show up for all players after the Wild Rift patch 2.2 update, so feel free to skip the tutorial if you already know your stuff.
  • New players will no longer immediately enter the standard free-to-play champ rotation when they finish the tutorials. They will instead have a designated champion pool, aimed at giving them a taste of different roles, playstyles, and champ fantasies.
    • The champs are: Braum, Ezreal, Fiora, Graves, Lux, Malphite, Miss Fortune, Sona, Xin Zhao, and Zed
    • The day after players hit level 7, they’ll rejoin the standard F2P champion pool. The developers wanted to make sure we waited to “graduate” players into this bucket to lower the risk of having back-to-back games with totally different champs.
  • The developers have also added more info to the tutorials to better teach how turrets work.

Miscellaneous changes in Wild Rift patch 2.2 update

  • Raised the in-game camera height on some tablet devices.
  • Added map visuals to better indicate when Blue Sentinel, Red Brambleback, or Rift Scuttler are about to spawn: a grey map icon switches to a yellow icon when their respawn is imminent.
  • Added visuals to help indicate lane assignments more clearly in game.
  • Improved visuals for tower aggro: danger zones now have more solid coloring so new players clearly know when they have drawn tower aggro.
  • Added an option to hide in-game names entirely or change them to champion names.
  • Malphite’s 3D model background in the collection page is now based in Ixtal.
  • Events with temporary personalization content (like spawn effects and Homeguard trails) will now show in the Events panel under an Equip menu.
  • Continued to address performance and latency issues.
  • Champ select filters now let you pick by position (solo lane, jungle, etc.)
  • If refunding content through the App Store/Google Play Store would put your Wild Rift account in the negative, you will be temporarily suspended as a precaution. Reach out to Player Support to regain access.

That’s all for the League of Legends: Wild Rift Patch 2.2 update rundown, we have a meta discussion article for this patch so make sure to check it out!

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