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Mobile Legends Advanced Server Patch 2.1.76 Update: Hero Adjustments, Battlefield Changes and more

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Story Highlights
  • Check out all the changes coming to the global server soon.
  • This patch focuses on Revamped Masha and other notable hero buffs and adjustments.

The latest Mobile Legends: Bang Bang (MLBB) Patch 2.1.76 update discusses the many adjustments and buffs coming to different heroes, as well as System and gameplay mode adjustments on the Advanced Server.

This patch mainly focuses on adjustments for the new Ranked Battlefield effects currently available on the Advanced server. Therefore, let us break down the Patch 2.1.76 Update for Mobile Legends in detail.

Mobile Legends Patch 2.1.76 Update: Hero Revamps and Adjustments

Revamped Hero: Masha (Wild-oats Fist)

Hero Feature: A Berserker who enters the Feral state by breaking enemy wounds. Masha’s core gameplay has been revamped. The devs want her to thrive as a high-skill ceiling Berserker capable of sustained combat, rather than an Assassin limited to split-pushing or burst damage.

Passive – Primal Pact

Masha has 3 HP bars and only dies when the last one is depleted. She gains Fury when dealing damage to heroes or creeps, which converts to HP when out of combat. Masha leaves a Wound on enemies when dealing damage. Attacking from the direction of the Wound breaks it, dealing extra damage and restoring HP.

After breaking 3 Wounds consecutively, Masha enters the Feral state, gaining massive Resilience, Attack Speed, and Movement Speed. Each attack counts as breaking a Wound.

Skill 1 – Feral Swipe

Masha releases energy forward, dealing Physical Damage to enemies in its path and slowing enemy heroes.

Skill 2 – Claw Strike

Masha dashes in the target direction and enhances her next Basic Attack, launching a shockwave at nearby enemies.

Skill 3 – Savage Maul

Masha charges toward a target hero, dealing Physical Damage, stunning them, and knocking back nearby enemies.

Hero Adjustments – Balmond (Buffed)

The Devs have moved Skill 1’s Physical Defense reduction to Skill 2 for easier application.

Epic SkinJuly
Image via MOONTON Games

Passive Attributes (~)

HP Regen on Kill: 20% Max HP >>> HP Regen on Kill or Assist: 10% Max HP

Skill 1 (↑)

Removed effect: Reduces the target’s Physical Defense.

Skill 2 (↑)

  • New: Each hit reduces the target’s Physical Defense by 5% (up to 8 stacks)
  • Removed: Increasing damage on repeated hits
  • Movement Speed Boost: 15% (decays) >>> 15% (no decay)
  • Damage Bonus: 25% Total Physical Attack + 2% Extra HP (can Crit)>>> 20% Total Physical Attack + 1.3% Max HP (cannot Crit)

Belerick (Buffed)

Reduced Skill 1 delay for better consistency.

Skill 1

Taunt Delay: 1s >>> 0.8s

Carmilla (Buffed)

Improved early-game engage threat and Passive scaling.

Passive Attributes

Stolen Hybrid Defense: 7–11 >>> 6–13

Skill 1

Base Damage: 65–130 >>> 100–150

Chou (Buffed)

Mobile Legends KOF Chou Iori Yagami
Image via MOONTON Games

The devs have optimized the responsiveness of weaving Basic Attacks between skills, enhanced the late-game strength of his Ultimate, and slightly reduced the second-phase knockback distance to ensure Chou can immediately follow up with an enhanced Basic Attack.

Passive Attribute

Basic Attack Range: 1.4 >>> 1.6

Skill 1

Removed Chou’s backswing; now Basic Attacks can be used instantly.

Ultimate ability

  • Cooldown: 34s >>> 36–30s
  • Base Damage: 400–500 >>> 400–600
  • Chase Damage: 480–580 >>> 480–680
  • Knockback Distance: 1.5 >>> 1.15

Freya (Nerfed)

The devs have reduced her early-to-mid game sustain.

Ultimate ability

HP Regen per Attack: 40–80 >>> 10–80

Harley (Nerfed)

Reduced the hero’s mid-game burst damage to lower his snowball potential.

Skill 1 (↓)

Base Damage per Card: 130-210 >>> 130-190

Hilda (Nerfed)

The Devs reduced Hilda’s early to mid-game burst capability while increasing her durability to improve overall balance.

Passive Attributes (↓)

  • Base Physical Attack: 123 >>> 103
  • Physical Attack Growth: 6.85 >>> 8

Skill 1 (↑)

Shield: 10%-20% of Max HP >>> 10%-30% of Max HP.

Skill 2 (↓)

Damage: 220-420 (+ 100% of Total Physical Attack) >>> 200-400 (+ 90% of Physical Attack).

Khaleed (Adjusted)

Reduced the hero’s early to mid-game burst capability, and increased his durability to improve overall balance.

Skill 1 (↓)

Damage: 200-400 (+140% of Total Physical Attack) >>> 175-400 (+120% of Total Physical Attack).

Damage on Minions: 50%-75% >>> 60%-85.

Skill 2 (↑)

Cooldown: 22–17s >>> 18–13s

Khufra (Buffed)

The enhanced Basic Attack from his Passive ability now deals 100 extra Base Damage.

Lolita (Buffed)

Skill 1 (↑)

Cooldown: 10-8s >>> 7-5.5s

Skill 2 (↓)

Reflected Projectile Damage: 100% >>> 50%

Marcel (Adjusted)

Mobile Legends: Bang Bang Marcel Hero Overview Cover
Image via MOONTON Games

We aim to reduce the negative experience of facing Marcel’s excessive crowd control, while giving him more chances to showcase his individual skills.

Passive Attributes and adjustments (~)

  • Base Physical Defense: 25 >>> 30
  • Base Magic Defense: 15 >>> 20
  • Base HP: 2740 >>> 2950
  • Physical Defense Growth: 2 >>> 1.4
  • Magic Defense Growth: 1 >>> 0.5
  • HP Growth: 200 >>> 160
  • Removed Effect: Basic Attack cannot Crit.
  • Removed Effect: Cannot benefit from extra Attack Speed >>> Can partially benefit from extra Attack Speed.
  • Removed Effect: Basic Attacks reduce Platinum Snap’s cooldown by 1s per target.
  • New Effect: Marcel gains 300% HP Regen when out of combat.

Skill 1 (~)

  • Removed the immobilize effect.
  • Slow Effect: 20% >>> 60%
  • Base Damage: 370-520 >>> 450-700Damage Bonus: (50% Total Physical Attack) (+ 100% Total Magic Defense) (+ 100% Total Physical Defense) >>> (50% Total Physical Attack) (+ 120% Total Magic Defense) (+ 120% Total Physical Defense)

Ultimate (~)

Reverted last week’s changes to the Ultimate.

Minotaur (Buffed)

Increased Minotaur’s damage.

Skill 1 (↑)

  • Base Damage: 280-355 >>> 325-500
  • Enhanced Basic Attack Damage: 3% Total HP >>> 25 (+5% Total HP)
  • Bonus Damage in Enraged State: 3% Total HP >>> 25 (+5% Total HP).

Paquito (Buffed)

As an agile boxer, Paquito is meant to excel at kiting in lane and engaging teamfights in the late game. Therefore, the Devs has increased his skill ceiling and lane-pushing capabilities.

Passive (↑)

  • Removed Effect: Each Basic Attack only deals 85% Total Physical Attack.
  • New Effect: Paquito’s enhanced skills deal 10%-40% extra damage (scales with level) to minions.
  • Enhanced Skill Movement Speed Boost: 60% extra Movement Speed that decays over 1.8s >>> 60% extra Movement Speed that decays over 1.2s
  • New Effect: Using an enhanced skill grants 10%-40% Damage Reduction (scales with level) for 1.2s.

Skill 1 (↑)

Adjustment: Hitting a hero or creep grants a shield >>> Hitting an enemy grants a shield

Saber (Buffed)

Saber's Revamped Legend Skin, MLBB
Saber’s Revamped Legend Skin (Image via MOONTON Games)

Saber relied too much on one-shot combos. Therefore, adjustments has been made to increase his sustained damage capabilities before and after casting his Ultimate. The Devs has also adjusted Saber’s base attributes and damage bonuses to allow him to build Fighter equipment.

Passive Attributes (↑)

  • Base HP: 2440 >>> 2500
  • HP Growth: 180 >>> 195
  • Physical Defense Growth: 4.1 >>> 4.5

Skill 1 (~)

  • Orbiting Sword Damage: 75-105 (+ 30% Extra Physical Attack) >>> 75-125 (+25% Extra Physical Attack)
  • Extra Damage: 210-260 (+60% Extra Physical Attack) >>> 200-300 (+50% Extra Physical Attack)
  • Mana Cost: 80-105 >>> 60-85
  • Orbiting sword attack reduces Skill 2 cooldown by 1s >>> Reduces Skill 1 cooldown by 0.5s and Skill 2 cooldown by 1s
  • Cooldown: 9s >>> 10sDuration: 5s >>> 4s
  • Duration: 5s >>> 4s

Ultimate (↑)

  • First Two Strikes: 120-180 (+ 100% Extra Physical Attack) >>> 120-220 (+ 80% Extra Physical Attack)
  • The Third Strike: 240-360 (+200% Extra Physical Attack) >>> 240-440 (+ 160% Extra Physical Attack)

Mobile Legends Patch 2.1.76 Update: Battlefield and Gameplay Mode Adjustment on the Advanced server

Battlefield Adjustment

A. Battlefield Effect Test

Nowhere to hide

Adjusted the locations of some Pickable Crystals for further testing and data collection.

B. Equipment Adjustments

Roaming Blessings (Nerfed)

Duration of Reduced Gold from Minions and Creeps When Alone: 5 min >>> 8 min

Roaming Blessing – Dire Hit (Adjusted)

Trigger Condition of Extra Damage: Basic Attack >>> Basic Attack or Skill

C. Other Adjustments

UI Optimizations for Resplendent Skins in the Hero Selection Screen

The Devs has now optimized the UI for Resplendent Skins in the Hero Selection Screen. During the Pick & Ban phase, once a player confirms a Resplendent Skin, all players in the match will immediately see its visual effects. Different dragonshard colors correspond to exclusive visual effects.

Mode Adjustment – Brawl

New Hero Added to the Brawl Random Hero Pool: Faramis.

Faramis

Mobile Legends Patch 1.8.44 Update Faramis Mythic skins
Image via MOONTON Games

Faramis is too dominant in Brawl’s compact terrain. While adding him to the random hero pool, we’ve adjusted his wave-clearing ability for better balance.

Skill 2 (↓)

New Decay Mechanic: After hitting the same target more than 3 times with a single skill cast, subsequent damage decays to 50%.

That’s all about the Patch 2.1.76 Update in detail! Read other MLBB-related articles:

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