- Check out all the changes coming to the global server soon.
- This patch focuses on Revamped Masha and other notable hero buffs and adjustments.
The latest Mobile Legends: Bang Bang (MLBB) Patch 2.1.76 update discusses the many adjustments and buffs coming to different heroes, as well as System and gameplay mode adjustments on the Advanced Server.
This patch mainly focuses on adjustments for the new Ranked Battlefield effects currently available on the Advanced server. Therefore, let us break down the Patch 2.1.76 Update for Mobile Legends in detail.
Mobile Legends Patch 2.1.76 Update: Hero Revamps and Adjustments
Revamped Hero: Masha (Wild-oats Fist)
Hero Feature: A Berserker who enters the Feral state by breaking enemy wounds. Masha’s core gameplay has been revamped. The devs want her to thrive as a high-skill ceiling Berserker capable of sustained combat, rather than an Assassin limited to split-pushing or burst damage.
Passive ā Primal Pact
Masha has 3 HP bars and only dies when the last one is depleted. She gains Fury when dealing damage to heroes or creeps, which converts to HP when out of combat. Masha leaves a Wound on enemies when dealing damage. Attacking from the direction of the Wound breaks it, dealing extra damage and restoring HP.
After breaking 3 Wounds consecutively, Masha enters the Feral state, gaining massive Resilience, Attack Speed, and Movement Speed. Each attack counts as breaking a Wound.
Skill 1 ā Feral Swipe
Masha releases energy forward, dealing Physical Damage to enemies in its path and slowing enemy heroes.
Skill 2 ā Claw Strike
Masha dashes in the target direction and enhances her next Basic Attack, launching a shockwave at nearby enemies.
Skill 3 ā Savage Maul
Masha charges toward a target hero, dealing Physical Damage, stunning them, and knocking back nearby enemies.
Hero Adjustments – Balmond (Buffed)
The Devs have moved Skill 1ās Physical Defense reduction to Skill 2 for easier application.

Passive Attributes (~)
HP Regen on Kill: 20% Max HP >>> HP Regen on Kill or Assist: 10% Max HP
Skill 1 (ā)
Removed effect: Reduces the target’s Physical Defense.
Skill 2 (ā)
- New: Each hit reduces the targetās Physical Defense by 5% (up to 8 stacks)
- Removed: Increasing damage on repeated hits
- Movement Speed Boost: 15% (decays) >>> 15% (no decay)
- Damage Bonus: 25% Total Physical Attack + 2% Extra HP (can Crit)>>> 20% Total Physical Attack + 1.3% Max HP (cannot Crit)
Belerick (Buffed)
Reduced Skill 1 delay for better consistency.
Skill 1
Taunt Delay: 1s >>> 0.8s
Carmilla (Buffed)
Improved early-game engage threat and Passive scaling.
Passive Attributes
Stolen Hybrid Defense: 7ā11 >>> 6ā13
Skill 1
Base Damage: 65ā130 >>> 100ā150
Chou (Buffed)

The devs have optimized the responsiveness of weaving Basic Attacks between skills, enhanced the late-game strength of his Ultimate, and slightly reduced the second-phase knockback distance to ensure Chou can immediately follow up with an enhanced Basic Attack.
Passive Attribute
Basic Attack Range: 1.4 >>> 1.6
Skill 1
Removed Chou’s backswing; now Basic Attacks can be used instantly.
Ultimate ability
- Cooldown: 34s >>> 36ā30s
- Base Damage: 400ā500 >>> 400ā600
- Chase Damage: 480ā580 >>> 480ā680
- Knockback Distance: 1.5 >>> 1.15
Freya (Nerfed)
The devs have reduced her early-to-mid game sustain.
Ultimate ability
HP Regen per Attack: 40ā80 >>> 10ā80
Harley (Nerfed)
Reduced the hero’s mid-game burst damage to lower his snowball potential.
Skill 1 (ā)
Base Damage per Card: 130-210 >>> 130-190
Hilda (Nerfed)
The Devs reduced Hilda’s early to mid-game burst capability while increasing her durability to improve overall balance.
Passive Attributes (ā)
- Base Physical Attack: 123 >>> 103
- Physical Attack Growth: 6.85 >>> 8
Skill 1 (ā)
Shield: 10%-20% of Max HP >>> 10%-30% of Max HP.
Skill 2 (ā)
Damage: 220-420 (+ 100% of Total Physical Attack) >>> 200-400 (+ 90% of Physical Attack).
Khaleed (Adjusted)
Reduced the hero’s early to mid-game burst capability, and increased his durability to improve overall balance.
Skill 1 (ā)
Damage: 200-400 (+140% of Total Physical Attack) >>> 175-400 (+120% of Total Physical Attack).
Damage on Minions: 50%-75% >>> 60%-85.
Skill 2 (ā)
Cooldown: 22ā17s >>> 18ā13s
Khufra (Buffed)
The enhanced Basic Attack from his Passive ability now deals 100 extra Base Damage.
Lolita (Buffed)
Skill 1 (ā)
Cooldown: 10-8s >>> 7-5.5s
Skill 2 (ā)
Reflected Projectile Damage: 100% >>> 50%
Marcel (Adjusted)

We aim to reduce the negative experience of facing Marcel’s excessive crowd control, while giving him more chances to showcase his individual skills.
Passive Attributes and adjustments (~)
- Base Physical Defense: 25 >>> 30
- Base Magic Defense: 15 >>> 20
- Base HP: 2740 >>> 2950
- Physical Defense Growth: 2 >>> 1.4
- Magic Defense Growth: 1 >>> 0.5
- HP Growth: 200 >>> 160
- Removed Effect: Basic Attack cannot Crit.
- Removed Effect: Cannot benefit from extra Attack Speed >>> Can partially benefit from extra Attack Speed.
- Removed Effect: Basic Attacks reduce Platinum Snap’s cooldown by 1s per target.
- New Effect: Marcel gains 300% HP Regen when out of combat.
Skill 1 (~)
- Removed the immobilize effect.
- Slow Effect: 20% >>> 60%
- Base Damage: 370-520 >>> 450-700Damage Bonus: (50% Total Physical Attack) (+ 100% Total Magic Defense) (+ 100% Total Physical Defense) >>> (50% Total Physical Attack) (+ 120% Total Magic Defense) (+ 120% Total Physical Defense)
Ultimate (~)
Reverted last week’s changes to the Ultimate.
Minotaur (Buffed)
Increased Minotaur’s damage.
Skill 1 (ā)
- Base Damage: 280-355 >>> 325-500
- Enhanced Basic Attack Damage: 3% Total HP >>> 25 (+5% Total HP)
- Bonus Damage in Enraged State: 3% Total HP >>> 25 (+5% Total HP).
Paquito (Buffed)
As an agile boxer, Paquito is meant to excel at kiting in lane and engaging teamfights in the late game. Therefore, the Devs has increased his skill ceiling and lane-pushing capabilities.
Passive (ā)
- Removed Effect: Each Basic Attack only deals 85% Total Physical Attack.
- New Effect: Paquito’s enhanced skills deal 10%-40% extra damage (scales with level) to minions.
- Enhanced Skill Movement Speed Boost: 60% extra Movement Speed that decays over 1.8s >>> 60% extra Movement Speed that decays over 1.2s
- New Effect: Using an enhanced skill grants 10%-40% Damage Reduction (scales with level) for 1.2s.
Skill 1 (ā)
Adjustment: Hitting a hero or creep grants a shield >>> Hitting an enemy grants a shield
Saber (Buffed)

Saber relied too much on one-shot combos. Therefore, adjustments has been made to increase his sustained damage capabilities before and after casting his Ultimate. The Devs has also adjusted Saber’s base attributes and damage bonuses to allow him to build Fighter equipment.
Passive Attributes (ā)
- Base HP: 2440 >>> 2500
- HP Growth: 180 >>> 195
- Physical Defense Growth: 4.1 >>> 4.5
Skill 1 (~)
- Orbiting Sword Damage: 75-105 (+ 30% Extra Physical Attack) >>> 75-125 (+25% Extra Physical Attack)
- Extra Damage: 210-260 (+60% Extra Physical Attack) >>> 200-300 (+50% Extra Physical Attack)
- Mana Cost: 80-105 >>> 60-85
- Orbiting sword attack reduces Skill 2 cooldown by 1s >>> Reduces Skill 1 cooldown by 0.5s and Skill 2 cooldown by 1s
- Cooldown: 9s >>> 10sDuration: 5s >>> 4s
- Duration: 5s >>> 4s
Ultimate (ā)
- First Two Strikes: 120-180 (+ 100% Extra Physical Attack) >>> 120-220 (+ 80% Extra Physical Attack)
- The Third Strike: 240-360 (+200% Extra Physical Attack) >>> 240-440 (+ 160% Extra Physical Attack)
Mobile Legends Patch 2.1.76 Update: Battlefield and Gameplay Mode Adjustment on the Advanced server
Battlefield Adjustment
A. Battlefield Effect Test
Nowhere to hide
Adjusted the locations of some Pickable Crystals for further testing and data collection.
B. Equipment Adjustments
Roaming Blessings (Nerfed)
Duration of Reduced Gold from Minions and Creeps When Alone: 5 min >>> 8 min
Roaming Blessing – Dire Hit (Adjusted)
Trigger Condition of Extra Damage: Basic Attack >>> Basic Attack or Skill
C. Other Adjustments
UI Optimizations for Resplendent Skins in the Hero Selection Screen
The Devs has now optimized the UI for Resplendent Skins in the Hero Selection Screen. During the Pick & Ban phase, once a player confirms a Resplendent Skin, all players in the match will immediately see its visual effects. Different dragonshard colors correspond to exclusive visual effects.
Mode Adjustment – Brawl
New Hero Added to the Brawl Random Hero Pool: Faramis.
Faramis

Faramis is too dominant in Brawl’s compact terrain. While adding him to the random hero pool, we’ve adjusted his wave-clearing ability for better balance.
Skill 2 (ā)
New Decay Mechanic: After hitting the same target more than 3 times with a single skill cast, subsequent damage decays to 50%.
Thatās all about the Patch 2.1.76 Update in detail! Read other MLBB-related articles:
- Mobile Legends Bang Bang Free Special Skin Giveaway event: How to get Gordās Techno Hazard skin for free
- Mobile Legends: Bang Bang’s Marcel Gameplay Guide and Tips
- How to get the new MLBB hero, Marcel for Free
- MOONTON cracks down on MLBB cheats as major network is dismantled with Central Java Police support
For more Mobile Gaming news and updates, join our WhatsApp group, Telegram Group, or Discord server. Also, follow us on Google News, Instagram, and Twitter for quick updates.