Mobile Legends Patch 1.6.30 update: Hero Adjustments, Battlefield Adjustments and more

New hero adjustments and bug fixes incoming!

The Mobile Legends patch 1.6.30 update will have some of the adjustments pre-applied for the December Season. The focus has been given to get more visual cues for the battlefield events and the Lord’s presence in the late game (i.e. after 18 minutes) has been boosted. 

Hero Adjustments


The Attack Speed conversion ratio is being increased however the other adjustments won’t affect much of Phylax’s final damage in the game.


Mobile Legends Phylax
Mobile Legends Patch 1.6.30 update: Phylax
  • Extra Attack Speed Per Point of Energy: 1% >> 1.5%

Attribute Conversion

  • Extra Magic Power Per Point of Defense: 4 >> 2.5
  • Skills’ Magic Power Bonus: Increased to Around 160%


Mid to late game performance is being improved for Valentina.

Skill 1

  • Magic Power Bonus: 150% >> 185%
Mobile Legends Valentina MLBB, Mobile Legends Patch 1.6.24 Update
Image via MOONTON


Floryn is receiving some power back to her kit after the nerf last patch which hit her hard.

Skill 1

  • Cooldown: 8s >> 8-6.5s

Skill 2

  • Stun Duration: 0.8s >> 1s


  • HP Regen: 450-600 + 40% Magic Power >> 450-700 + 60% Magic Power
Floryn Mobile Legends MLBB
Image via MOONTON


The buffs from the previous patch are being reverted for Nana. This adjustment has been applied to the official server.

Skill 1(nerf)

  • Damage: 220-370 + 120% Magic Power >> 220-345 + 110% Magic Power


Lesley is being buffed to pack some more power, which has been applied to the official server.


  • Physical Attack Growth: 7.5 >> 9


Selena’s adjustment for her Abyssal Devils has been applied to the official server.

Skill 1(buff)

  • Abyssal Devil Duration: 30s >> 60s
Selena MLBB
Selena in Mobile Legends


Roger’s has been buffed as he was supposedly falling behind in the pro level.


  • HP Growth: 158.5 >> 178.5

Human Form – Ultimate

  • Extra Physical & Magic Defense in Wolf Form: 20-50 >> 20-65


Lancelot’s Skill 2 is being adjusted.

Skill 2

  • Slow Effect: 30% >> 20%

Badang (Buffed)

Badang’s damage in the early game is being boosted.


  • Passive’s Extra Damage: 20% Physical Attack >> 50 + 50% Physical Attack
  • New Effect: Fist Wind from Badang’s Skill 1 and Ultimate can also trigger the Passive’s extra damage.
  • Added a 2s cooldown to the Passive’s knockback effect.


Martis is receiving a better tool to finish off his enemies with adjustments to his ultimate.


  • New Effect: Killing an enemy with the Ultimate increases the Ultimate’s damage by 15%, up to 30%.


The mermaid princess will be able to surf around at an even higher speed.

Skill 1

  • Speed: 7>> 8


  • Extra Movement Speed: 30-60% >> 60% at All Levels


hayabusa guide, ml tips

Previous adjustments were proven less effective, so Hayabusa is getting a harder nerf this time.


  • Base HP: 2629 >> 2429
  • Physical Attack Growth: 12.6 >> 9.6


Aamon is receiving a nerf as he was overperforming with his release.

Mobile Legends Aaamon Guide
Image via MOONTON


  • Camouflage Duration: 4s >> 3.5s
  • HP Regen: 4% of Lost HP >> 2.5% of Lost HP
  • Transparency in the Camouflage state is slightly reduced.

Yi Sun-shin

Early to mid-game damage reduced for Yi Sun-shin.


  • Base Physical Attack: 110>> 100


Beatrix’s early to mid-game performance slightly improved.

Beatrix Mobile Legends, Mobile Legends Patch 1.6.24 Update
Beatrix in Mobile Legends


  • Base Physical Attack: 105 >> 110


Bane’s Physical Damage in the early to mid-game is being reduced.

Skill 1

  • Base Damage: 180-380 >> 150-350


Paquito MLBB, Mobile Legends Patch Update 1.5.92
Paquito in MLBB

Early to mid-game damage was reduced for Paquito.


  • Base Damage: 400-600 >> 350-600
  • Enhanced Damage: 450-750 >> 400-750

Weekly Free Heroes

8 Free Heroes: Server Time 11/12/2021 05:01:00 to 11/19/2021 05:00:00 

Benedetta MLBB
Benedetta in Mobile Legends

6 Extra Starlight Member Heroes

  • Hayabusa
  • Claude
  • Gatotkaca
  • Vale
  • Yi Sun-shin
  • Johnson

Battlefield Adjustments

Battlefield Timeline

The timeline of the battlefield events is being made clearer, along with adjustments to slightly reduce the proportion of matches that are too long or too short. After collecting enough data, the devs might roll back these adjustments in ver. 34 to be optimized and released for further testing in the future.

2 Minutes

  1. First Turtle Spawn: Time unchanged.
  2. New Mechanic: In the first 2 minutes, heroes equipped with Retribution will gain 15% extra Damage Reduction in the allied jungle. This mechanic will protect Junglers (especially when they’re alone) from invading enemies in the early game.
  3. Iron Crab Upgrade: 3 min >> 2 min

5 Minutes

  1. Removal of Outer Turrets’ Shields: Time unchanged.
  2. Special Siege Minion Waves: 7>> 10, that is, 3 min 30 sec >> 5 min. The reward for each side-line siege minion killed is being reduced (~7%), while the overall reward is slightly increased (~3%) due to the extra waves.
  3. Removal of Retribution’s Minion Penalty: Time unchanged.

8 Minutes

  1. First Lord Spawn: 9 min >> 8 min. The Summoned Lord’s attributes are slightly increased but the minions’ attribute boost after slaying Lord are being reduced. This adjustment will slightly accelerate the game pace but reduce the pressure to defend other lines.
  2. Removal of Inner Turret’s Defense Skill (Gains a 1-min Damage Reduction effect when the corresponding Outer Turret is destroyed): 9 min >> 8 min
  3. Removal of Roamer’s Devotion Effect: 9 min >> 8 min

12 Minutes

  1. First Lord Enhancement (Gains the ability to charge at the enemy turret): Time unchanged
  2. Base Turret’s Defense Skill (When the corresponding Inner Turret is destroyed): Adjusted from increases Defense for 1 min to gains a chance to eliminate approaching enemy minions before 12 min.
  3. Minion Acceleration: 9 min >> 12 min

18 Minutes

  1. New Mechanic: Lord will be enhanced for the second time at 18 min, gaining the following abilities:
  • Ability 1: Neutral Lord has 40%-15% Damage Reduction by default, which decreases when there are more heroes around (5% for each hero within 5 yards, reaches the minimum when there are 5 heroes around).
  • Ability 2: Summoned Lord grants 15% Damage Reduction to allies within 5 yards.
  • Ability 3: Summoned Lord gains 5% Damage Reduction for each allied hero within 5 yards (up to 25%).

2. Death Timer Increase: 15 min >> 18 min. This adjustment will reduce the death timer between 15-18 min.

3. New Mechanic: After 18 min, heroes will gain a higher Movement Speed boost when leaving the Fountain (decays over the duration).

Battle Spells

The previous buffs are being reverted and the effects of Arrival are simplified.


  • Attack Speed Cap: 5.0 >> 4.0
  • HP Regen: 50 + 2 × Level + 20% Physical Attack + 15% Magic Power >> 70 + 15% Physical Attack + 15% Magic Power
  • Optimized the spell description (the Attack Speed boost is calculated by multiplication instead of addition)


  • Enhanced Basic Attack removed.
  • Decay ratio of the extra Movement Speed reduced, that is, overall speed-up effect increased.


The buffs from the previous patch are being reverted.

[Brave Smite] (Tank)(nerf)

  • HP Regen: 10% >> 7%

Unbending Will(nerf)

  • Max Extra Damage: 20% >> 15%

Equipment – Feather of Heaven

The feature of Heaven’s presence in the early to mid-game is being boosted and its attributes are made more appealing to Magic heroes who rely on Attack Speed.


  • Magic Power: 65 >> 55
  • 5% Movement Speed >> 5% CD Reduction


  • Damage: 40% Magic Power >> 20 + 2 × Hero Level + 30% Magic Power


  1. Changed the attribute bonus of Kimmy’s and Kaja’s skins to Magic Power.
  2. Optimized the in-match attribute display so the attributes are now displayed more accurately. Also added advanced attributes.
  3. Optimized the skill demonstrations for all heroes.

What are your takeaways from the Mobile Legends Patch 1.6.30 Update? Let us know your opinions in the comments below!

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Why Miya didn’t receive any upgrade, long time ago…

Daren chen

Plllsss I’m like advance server

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