Rengar and Kha’Zix are the new champions to join Wild Rift, to keep the rivalry going with the God-Kings, Darius and Garen. The latest Wild Rift Patch 2.2b Update has also introduced some balance changes aimed at the underperforming Duo Lane carries. There are more balance changes aimed at the enchanters, and the elemental drakes. Welcome to Wild Rift Patch 2.2b Update!
New Champions: Rengar and Kha’Zix
Rengar and Kha’Zix are the new champions who have been finally introduced to Wild Rift with the 2.2b Patch Update. They will be a part of the Masters of the Hunt event, which will be introduced in the game soon.
Rengar, the Pridestalker (Assassin)
He is a ferocious Vastayan trophy hunter who lives for the thrill of tracking down and killing dangerous creatures. Rengar scours the world for the most fearsome beasts he can find, especially seeking any trace of Kha’Zix, the void creature who scratched out his eye. He stalks his prey neither for food nor glory, but for the sheer beauty of the pursuit. Rengar will be released on May 6 at 0:01 UTC.
Kha’Zix, the Voidreaver (Assassin)
The Void grows, and the Void adapts—in none of its myriad spawn are these truths more apparent than Kha’Zix. Evolution drives the core of this mutating horror, born to survive and to slay the strong. Where it struggles to do so, it grows new, more effective ways to counter and kill its prey. Initially a mindless beast, Kha’Zix’s intelligence has developed as much as its form. Now, the creature plans out its hunts, and even utilizes the visceral terror it engenders in its victims. Kha’Zix will be released on May 6 at 0:01 UTC.
Wild Rift Patch 2.2b Update :New Skins
- Forecast Janna
- Program Nami
- God-King Darius
- God-King Garen
- Death Blossom Kha’Zix
- Night Hunter Rengar
All skins will be released throughout the patch. Future 2.2 skins will be released in subsequent patches.
As the devs stated, You can earn or purchase accessories from a bunch of different sources. Make sure to check the relevant page in game for more information on how to get them.
- Icons: The Voidreaver, The Pridestalker, Apex Predator*, King of the Rift**
- Emotes: Heh!, GameTime, Adorable Assailant
- Spawn Tags: The Voidreaver, The Pridestalker
- Icon Borders: The Hunt Begins
- Baubles: The Wolf Knight, The Celestial Lion, Void Wing, Trophy Collection
All accessories will be released throughout this patch.
Masters of the Hunt
Ever shrouded by the fog of war, the jungles of Wild Rift can prove deadly to even the bravest of champions. Despite, two natural-born hunters will now fight to claim this savage battleground as their domain, each intent on making a trophy of the other. The Masters of the Hunt event will begin on May 6. More information will be available soon.
These two ferocious champions are bringing their vendetta to Wild Rift with a new high-stakes mechanic, named as the Nemesis Duel! This feature will be a permanent part of the game, and will continue even when the event ends. A Nemesis Duel event can trigger when the respective champions meet all the following conditions:
- Both are at or above Level 13.
- Neither have dealt or taken champion damage within 5 seconds.
- Both are alive.
- Both are at least 16 units apart.
A Nemesis Duel won’t happen every game these conditions are met, but when it does, everyone in the game will know through an in-game announcement. A champion who wins the Nemesis Duel event when the opposing champion dies within 3 seconds of taking damage from the winning champion.
The first Nemesis Duel in Wild Rift is The Hunt is On!
- If Rengar wins, Rengar automatically gains Ferocity during (Ult) Thrill of the Hunt.
- If Kha’Zix wins, Kha’Zix gains an extra evolution point.
More information on Nemesis Duel will be available soon!
Champion Adjustments in Wild Rift Patch 2.2b Update
Darius (Nerfed- Minor)
According to the developers, Darius was too dominant in lane due to his raw stats, resulting his nerf. They have decided to cut out some of his health and health regen to weaken his strong laning power.
- Base health: 650 HP → 610 HP
- Base health regen: 9 → 7
Darius received two big consecutive buffs in the recent patches and it gave too much power. He can be seen dominating on both high and low elo with his strong duelling power and natural bulk. This buff is going to put him in a more balanced position though this is highly in favour of ranged baron laners like Kennen and even Akali that can chip him to low health more faster, especially since they reduced his health regeneration.
Draven (Nerfed- Minor)
He was starting to rise into popularity as more players get experience on how to play him properly. Draven is very strong early game and lane dominance is much abused especially in higher elo, resulting his nerf. The developers have decided to weaken his Ability 1 (his main damage tool) a little. This has been done, in order to create more playing room against him. However, this is very minor and will only affect him on levels 1 to 3.
- (1) Spinning Axe: Damage: 55/60/65/70 → 45/50/55/60
Evelyn (Nerfed- Major)
She has been staying in the S-tier in many champion tier lists. This has caught the attention of the developers, thus deciding to significantly increase the cooldown of her ultimate. This has provided her more caution on when to use her Ultimate.
(Ult) Last Caress: Cooldown: 100/80/60s → 120/95/70s
This change will require Evelyn players to use her ultimate more smartly, especially on the early minutes of the game, where taking picks and saving up her ultimate for the first dragon fight will be huge. However, none of her other elements have been changed, so we are yet to see how it will really effect her in the game.
Galio (Buffed- Minor)
He had received a major nerf in the last patch, where the developers have stated that they may have went too far on making him weaker. This has brought about Gallio’s buff in this Wild Rift Patch 2.2b Update. They have also added a bugfix for his Ability 1.
- Base Stats
- Health per level: 115 → 125
- (P) Colossal Smash: Cooldown: 5/4.5/4s → 5/4/3s
- (1) Winds of War
- [BUGFIX] Fixed an issue where Galio’s (1) was dealing its initial damage twice
- % Health Damage per AP ratio: 1.5% → 2%
The buffs on his base health and passive cooldown will definitely help him scale better. Moreover, the % health damage increase on his Ability 1 is nice as well considering how his damage was slightly weaker against tankier targets.
Katarina (Nerfed- Minor)
Many players have been complaining about it on all the platforms and here it is, a Katarina nerf. Katarina is sought out to be a highly popular and contested pick, especially in high elo due to her carrying potential. The developers have decided to weaken her passive and the range of her Ability 3, which is actually very minor. However, we can confidently tell that this nerf is not the end of Katarina, at least yet.
- (P) Voracity: Damage: 72 to 240 (based on level) → 62 to 230 (based on level)
- (3) Shunpo: Range: 6.5 → 6
Leona (Buffed- Major)
Guess who’s getting two buffs in a row, yes it’s Leona. She is yet to see more popularity, but her buffs will probably help on that. Last time, it was her cooldowns and now it’s her damage and health regeneration. This will surely make her a stronger champion overall. Additionally, Leona is probably one of the strongest level-3 champions in the game right now, since it’s the level where she can apply her passive potentially 3 times. Watch out and expect her to be strong after this patch!
Base Stats: Base health regen: 7.5 → 9
(P) Sunlight: Damage: 25 to 137 → 33 to 145
(3) Zenith Blade: Range: 7 → 7.5
- (3) Guerrilla Warfare: [BUGFIX] Camouflage duration per rank-up now correctly displays as 3/3.5/4/4.5s instead of 3/4/5/6s (duration unchanged, tooltip fix only).
Ziggs (Nerfed- Minor)
Though it may seem small, we can expect the nerf to give him a significantly weaker early game, especially in level 1. However, he is still completely viable considering none of his other abilities and damage were changed.
- 1) Bouncing Bomb: Cooldown: 6/5.5/5/4.5s → 7.5/6.5/5.5/4.5s
Duo Carry Champion Changes in Wild Rift Patch 2.2b Update
The developers have made a separate section for these changes, that is specifically for the dragon laners of Wild Rift. They have decided to buff a lot of Marksman champions, in order to balance out the highly-biased meta on the role, especially with Kai’Sa, Ezreal and Corki being almost the only picks in the game.
Ashe (Buffed- Minor)
According to the developers, Wild Rift’s Ashe is a lot weaker compared to its PC counterpart. They have decided to reduce her Ability 2 cooldown by 1 second, though this will not be very impactful in the game. However, it will be significant at a greater extent, once her Ability 2 is maxed out, and she is able to use the ability once every 4 seconds at most (without Ability Haste).
- (2) Volley: Cooldown: 14/11/8/5s → 13/10/7/4s
Tristana (Buffed- Major)
As supposed to be early-game champion similar to Draven, Tristana has not doing her job well. The developers have decided to make her damaging abilities a lot stronger which will now make her a threat especially on Level 5. Especially, since she had recent buffs as well. Expect her to be a lot more popular pick this patch!
- (3) Explosive Charge: Active base damage: 65/80/95/110 → 70/90/110/130
- (Ult) Buster Shot: Base damage: 300/400/500 → 350/450/550
Varus (Buffed- Major)
He has been receiving nothing but buffs as well, but none has seemed to put him into the stronger side of the meta. However, with this patch, Varus is expected to be more of a threat, considering the huge increase in his Ability 2 active’s numbers. Finally, his huge increase on his mana pool will give him more gas to spam his opponents early game which synergizes with Manamune as well which is expected to be a popular core item on him this patch. We can vouch that he will be a lot stronger this patch.
- Base Stats: Base Mana: 345 → 390
- (2) Blighted Quiver: Missing health damage:
- Level 1: 6.5% to 9.75% → 6.5% to 13%
- Level 15: 13.5% to 20.25% → 13.5% to 27%
Vayne (Buffed- Minor)
Vayne has a very weak early-game, which the developers have confirmed, despite her past buffs. To give her more fighting power to survive early-game and scale to the later stages of the game, they have decided to buff her once again. Moreover, they have specifically buffed her ultimate, which will be very helpful for her on all stages of the game overall.
- (Ult) Final Hour:
- Bonus AD: 20/30/40 → 30/40/50
- Cooldown: 90/75/60s → 80/70/60s
Xayah (Buffed- Minor)
Even with her recent buffs and getting placed in higher ranks in community tier list, Xayah still received buffs this patch. The developers have decided to make her Ability 2 more usable especially in the laning phase, though it is more significant on mid game. Finally, they increased Ability 3’s root which will make landing the ability more rewarding. This is expected to make her even stronger.
- (2) Deadly Plumage:
- Mana: 60 → 50
- Cooldown: 20/18/16/14s → 19/17/15/13s
- (3) Bladecaller: Root duration: 1s → 1.25s
According to the developers, Enchanter supports like Janna, Nami and Lulu were over-performing. They have decided to nerf their core items, in order to balance the meta. This will delay their power spike overall, giving the other champions more room to play around them, especially before they get their items.
- Total cost: 2600g → 2800g
- Combine cost: 650g → 850g
- Base damage: 16 to 30 → 16 to 25
- Bonus damage HP ratio: 1% → 0.8%
Many will agree with this, Conqueror has always been the strongest rune in the game. In fact, it is picked on all roles, except support due to its value and potential. However, the developers have stated how the rune is getting too efficient on ranged champions. This is because of their ability to stack it from afar, even before a teamfight or skirmish begins. With this Patch 2.2b Update, expect the rune to be slightly harder to keep, unless you decide to commit on fights.
- Stack duration: 8s → 6s
Summoner Spell Changes
This rune has been seeing a lot of popularity this recent patch, even used by Baron laners and Mid laners. The main reason for this is because of its short cooldown, making it an excellent survivability rune. This is especially, when paired with heal. Moreover, it makes killing baron laners fairly more difficult and also provides strong duelling power with its decent shield. These reasons has resulted its nerf this patch in hope to bring back the other summoner spells to the table.
- Cooldown: 90s → 120s
Game System Changes
The developers stated this before in a tweet, the value of the elemental dragons come in an order, based on win rate. This order has been decided to be in Cloud > Infernal > Mountain > Ocean. They have decided to weaken the two strongest dragons, decreasing their value. This is expected to put balance between the dragons. However, looking into a better perspective, this will affect how players will be deciding to totally trade dragons now for turrets, map control and pressure. We are yet to see how it plays out.
- Damage bonus: 8% → 6%
Elder Infernal Dragon
- Damage bonus: 12% → 9%
- Damage bonus per stack: 4% → 3%
- Movement speed bonus: 7.5% → 6%
Elder Cloud Dragon
- Movement speed bonus: 11.25% → 9%
- Movement speed bonus per stack: 3.75% → 3%
- April 29 – May 5 : Ezreal, Jarvan IV, Jhin, Leona, Lee Sin, Malphite, Orianna, Seraphine, Rakan, Teemo
- May 6 – May 12: Amumu, Camille, Draven, Katarina, Kennen, Lulu, Nami, Rammus, Vayne, Zed
That’s all for the League of Legends: Wild Rift Patch 2.2b Update rundown! What are your thoughts on this Wild Rift Patch 2.2b Update? Let us know in the comments section below!