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Mobile Legends Patch 1.9.26 Update: Hero Revamps, Adjustments, Equipment Changes and more

New Adjustments to heroes, revamp discussions and more!

With the new Patch 1.9.26 Update in the Mobile Legends: Bang Bang Advanced Server, we will be looking to make more Hero Balance Changes and work on the heroes that the community has voted for new changes. Alongside this, we will continue to rework the items, equipment changes, and more on the various heroes.

Mobile Legends Patch 1.9.26 Update: Hero Adjustments

In the previous Reforge Your Legend series, there has been changes to the likes of Freya, Wanwan, Natalia who have received updates about their revamps. While Freya was discussed in Layla’s Workshop, Wanwan and Natalia, have received some optimizations on the recently updated Official Server.

Badang (Buffed)

In this update, devs at MOONTON Games will attempt to make some adjustments to Badang.

Experimental Adjustments

Devs have attempted to simplify Badang’s Passive while enhancing its effect, focusing on his combo of Skill 2 followed by Skill 1 or Ultimate, rather than Basic Attacks with high Attack Speed. Badang is more suited for cooldown burst equipment, such as Blade of the Heptaseas, Hunter Strike, and Endless Battle.

Passive (~)

  • Fist Wind Stun Duration: 0.6s >> 0.8s
  • Removed Effect: After every Basic Attacks, Badang’s next Basic Attack knocks the target back and deals damage.

Skill 1 (↑)

  • Base Damage: 125-225 + 90% Total Physical Attack >> 300-450 + 100% Total Physical Attack
  • Explosion Damage: 100-175 + 60% Total Physical Attack >> 150-225 + 50% Total Physical Attack

Skill 2 (↑)

Dashing speed is increased by 33%.

Ultimate (~)
  • Base Damage: 54% Total Physical Attack >> 66% Total Physical Attack
  • Explosion Damage: 27% Total Physical Attack >> 33% Total Physical Attack
  • Attack Effect Inherited: 100% >> 66%

Others

Badang’s recommended Builds have been reset.

Sun (Adjusted)

Mobile Legends skins events August 2022
Image via MOONTON GAMES

Some Fighter heroes, such as Badang, Sun, and Aulus rely too heavily on Basic Attack output, lacking both the burst damage of skill-based Fighters and the range advantage of Marksmen. This makes it difficult for them to find a suitable role in the game.

Experimental Adjustments

Sun’s burst ability has been enhanced in the early and mid game, while also granting him control ability. The goal is to make it easier for Sun to secure kills in the early and mid game.

Attributes (↓)

  • Base HP: 2580 >> 2500
  • HP Growth: 235 >> 210

Passive (~)

  • Reduces target’s Physical Defense by 4% per stack, up to 10 stacks >> Reduces target’s Physical Defense by 5% per stack, up to 6 stacks
  • HP Recovered: 50% of the Doppelganger’s Physical Attack >> 75 + 25% of the Doppelganger’s Physical Attack

Skill 2 (~)

  • Base Damage: 170-320 + 40% Total Physical Attack >> 250-320 + 40%-60% Total Physical Attack
  • Cooldown: 4s >> 6s

Optimized skill animations and visual effects to enhance the sense of power.

Ultimate (↑)

  • Skill Revamp: Sun summons a Doppelganger behind an enemy hero. The Doppelganger then petrifies the target for 0.8s.
  • Cooldown: 36s-28s >> 44s-36s

Lunox (Buffed)

Experimental Adjustments

The devs have made changes to Lunox’s skill mechanics. The focus is now on timing the Ultimate in different forms rather than frequent form switching. Both forms of the Ultimate will have powerful effects in different situations.

Skill 1 (Starlight Pulse) (↑)

  • Effect Adjustment: This no longer shares cooldown with Skill 1 (Chaos Assault) and is now an indent skill.
  • New Effect: Under the influence of Power of Order, this skill can be cast consecutively (cast interval is not affected by any Cooldown Reduction effects).

Skill 1 (Chaos Assault) (↑)

  • Effect Adjustment: This no longer shares a cooldown with Skill 1 (Starlight Pulse) and is now an independent skill.
  • New Effect: Under the influence of Power of Chaos, this skill can be cast consecutively (cast interval is not affected by any Cooldown Reduction effects).

Skill 2 (Cosmic Fission) (↓)

Removed this skill.

Skill 3 (Power of Order: Brilliance) (↑)

  • Effect Adjustment: Now independent from Skill 3 (Power of Chaos: Darkening) and can be cast directly.
  • New effect: Lunox gains Power of Order for a certain duration after casting the skill, but Chaos Assault is disabled during this time.
  • New effect: Lunox can cast Starlight Pulse during the skill duration. She can also cast Power of Chaos: Darkening early to stop the invincibility state.

Skill 3 (Power of Chaos: Darkening) (↑)

  • Effect Adjustment: Now independent from Skill 3 (Power of Order: Brilliance) and can be cast directly.
  • New effect: Lunox gains Power of Chaos for a certain duration after casting the skill, but Starlight Pulse is disabled during this time.

Argus (Adjusted)

Argus Star Wars Skin MLBB
Argus – Darth Vader (Image via MOONTON Games)

Experimental Adjustments Return: Devs hope to improve the control experience of Argus, so devs have reworked his Ultimate and adjusted his other skills.

Passive (~)

  • Removed: Gains Malice Energy over time.
  • Demonic Slash Damage: 150 + 100% Total Physical Attack >> 180 + 80% Total Physical Attack
  • Malice Energy Gained per Attack: 10 >> 20
  • Extra Malice Energy Gained with Crit: 5 >> 10

Skill 2 (~)

  • Removed: Attacking Cursed targets grants 200% Malice Energy.
  • New effect: Hitting an enemy grants 100 Malice Energy (excess Malice Energy will be kept for the next Basic Attack).

Skill 3 (↑)

Argus draws his Meteoric Sword, dealing Physical Damage to nearby enemies and becoming the Fallen Angel.

Cyclops (Buffed)

Experimental Adjustments Return: Cyclops’ Ultimate Sphere moves at a slow speed. Although is designed to have a longer Immobilizing Time the farther it goes, if the distance is too great, Cyclops usually cannot follow up with other skills.

That’s why devs are trying to increase its flight speed while adjusting other skill values. Cyclops’ Skill 1 and Ultimate have a longer cast range, while Skill 2 has a shorter range. In this adjustment, devs will increase the range of Skill 2 while slightly reducing its damage to balance it out.

Skill 2 (~)

  • Cast Range: 5.2 >> 5.7
  • Damage: 200-350 + 50% of Total Magic Power >> 200-325+40% of Total Magic Power

Ultimate (↑)

  • Sphere Initial Speed: 1 >> 6 (no longer accelerates with flying time)
  • Cooldown: 43s at all levels >> 26-18s
  • Damage: 550-880 + 220% Total Magic Power >> 500 + 120% Total Magic Power
  • Mana Cost: 160-200 >> 60-100
  • Immobilizing Time: 1-2s (increase with travel distance) >> 0.75-1.5.5s

Mobile Legends Patch 1.9.26 Update: Battlefield and Equipment Adjustments

Malefic Gun (Reworked)

Devs have noticed that most Marksmen have limited equipment choices. After purchasing their regular choices of three pieces providing Attack Speed & Attack Effect or Attack Speed & Crit Chance, they typically choose one defensive equipment and Malefic Roar, leaving no equipment slot for Malefic Gun.

Devs have adjusted the attributes of Malefic Gun, aiming to create an alternative option to Malefic Roar in certain situations while significantly improving its versatility.

Attributes

  • 40 Physical Attack
  • 20% Attack Speed

Unique Attributes

30% Physical Penetration (cannot be stacked with Malefic Roar’s unique attribute)

Unique Passive – Malefic Energy

Increases Basic Attack range by 15%. When hitting a target, gains 10% Movement Speed for 1s.

Malefic Roar (Buffed)

Unique Attribute (↑)

Physical Penetration: 20% >> 30%

Unique Passive – Armor Break (↑)

When attacking an enemy, gains 0.1% (previously 0.125%) extra Physical Penetration for each point of the enemy’s Physical Defense, capped at 30% (previously 40%).

Windtalker (Adjusted)

Increased Crit Chance for equipment with Attack Speed and Crit Chance.

Attributes (↑)

  • Crit Chance: 10% >> 20%
  • Removed: +20 Physical Attack

Price (↓): 1820 >> 1880

Sky Piercer (Adjusted)

Devs believe that this equipment’s damage is appropriate for heroes with low Max HP, but it has a strong counter effect on heroes with high Max HP, making it easier for some Assassins to execute Tank heroes compared to before.

This adjustment reduces the counter effect against heroes with high Max HP while slightly increasing early-game execution potential.

Passive (~)

  • Base Execution Threshold: 4% of target’s Max HP >> 180
  • Max Execution Threshold: 12% of target’s Max HP >> 500

Battlefield Adjustments

Skill

Regen (Buffed)

Devs have decided to increase the Mana provided by Regen, allowing early-game combat to continue without being cut short due to Mana shortage.

Mana Regen (↑)

9% Max Mana >> 18% Max Mana

HP Adjustments for All Heroes

Mobile Legends Alucard Obsidian Blade
Image via MOONTON Games

In previous patches, devs had reduced the base HP of Marksman heroes and increased their HP Growth. Devs will make similar adjustments to other Roles to narrow the early game gap with Marksmen and enhance the feeling of level-up growth.

  • Tank Heroes: Base HP reduced by 109, HP Growth increased by 15.
  • Fighter Heroes: Base HP reduced by 178, HP Growth increased by 15.
  • Assassin Heroes: Base HP reduced by 159, HP Growth increased by 15.
  • Mage/Support Heroes: Base HP reduced by 121, HP Growth increased by 12.5.

Special Cases

  • X.Borg: Base HP reduced by 81, HP Growth increased by 7.5.
  • Masha: Base HP reduced by 43, HP Growth increased by 5.
  • No adjustments were made to Roger and Estes.

That’s all about the Patch 1.9.26 Update in Mobile Legends: Bang Bang (MLBB). Do read the rest of our Mobile Legends articles:

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