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Mobile Legends Sun Guide: Best Build, Emblem and Gameplay Tips

I hope they're stronger than me

Sun is one of the best fighter heroes in Mobile Legends: Bang Bang. He specializes in duels, pushing turrets, and melting turtles and lords. He can summon doppelgangers to his aid assisting him in confusing and outnumbering his enemies. However, one major flaw he had was having no disengaging skill, with almost no mobility he was an all-for in champ which was the reason he was not used in higher ranks. Due to his low pick rate and underperformance in Ranked matches, he was recently revamped and received the much-needed mobility skill in his kit making Sun the Simian God he was always meant to be. In this Mobile Legends guide, we will be taking a look at Sun and his Skills, Best Build, Emblem, and Spells, along with gameplay tips that will guarantee a higher chance at winning and becoming the MVP of the team!

We have previously discussed how to master playing with other Mobile Legends heroes like MiyaLing, WanwanPharsaCarmillaSilvanna, HayabusaAtlasLuo YiYu Zhong, Aurora, Khaleed, Freya, Khufra, X.Borg, Lesley, Tigreal, Hylos, Valir, Cecilion, Lylia, Uranus, Barats, Odette, Angela, Vale, Rafaela, Hanzo, Esmeralda, Brody, Lapu-Lapu, Nana, Benedetta, Hilda, Mathilda, Selena, Miya, Jawhead, Chou, Paquito, Thamuz, Lunox, Yi Sun-Shin, Yve, Gatotkaca, Karrie, Ruby, Beatrix, Gloo, Argus, Baxia, Granger, Phoveus, Hanabi, Alpha, Harley, Karina, Eudora, Natan, Dyrroth, Balmond, Aulus, and Guinevere. So make sure to check these hero guides as well. For now, let’s focus on Sun.

Skill Analysis

The Simian God has a set of 5 skills-one passive and four active skills. Now let us check out his skills to get in-depth knowledge about the skill prioritization orders. In this Mobile Legends guide, we will also talk about the skills to use in certain scenarios as well as skill combos to be able to play Sun to his truest potential.

Passive – Simian God

Debuff/Heal

passive sun

The physical Defence of enemies will be reduced by 4% when they take damage from Sun or his Doppelgangers. Stacks up to 10 times. Each of the Doppelganger’s attacks recovers HP for Sun equal to 50% of their Attack. The Doppelgangers benefit from item effects and also give reduced XP and gold to enemies when slain. The Doppelgangers attack whatever Sun is attacking as long as the target is within range.

Skill 1 – Endless Variety

AoE/Damage

skill 1 sun

Sun hurls his Golden Staff towards a designated direction dealing 200 / 240 / 280 / 320 / 360 / 400 (+40 / 43 / 46 / 49 / 52 / 55% Total Physical ATK) Physical Damage to enemies along its path. When his Golden Staff hits heroes or creeps or travels its maximum distance, Sun will create a Doppelganger that enjoys 50% of his attributes and lasts for 5 seconds to attack enemies.

This skill is learned with Swift Exchange and shares its CD. This skill is great for poking enemies before engaging and is a great AoE skill for teamfights. The skill can also be used to check bushes for hidden enemies camping. It is also a spammable skill for summoning Sun’s Doppelganger for a fight because Sun alone isn’t half the fighter he is with his Doppelgangers.

Skill 2 – Swift Exchange

Blink/AoE/Debuff

skill-2-sun

Sun hurls his Golden Staff toward a designated direction, dealing 200 / 240 / 280 / 320 / 360 / 400 (+40% Total Physical Attack) Physical Damage to enemies along its path and slowing them by 35% for 2 seconds. At that point, Sun will create a Doppelganger that has 35% of his attributes and lasts for 5 seconds to confuse the enemies, while he enters stealth and sends his Golden Staff flying before catching it at the destination and reappearing.

This skill is learned with Endless Variety and shares its CD. This skill is great for both engaging as well as disengaging. The 35% slowing effect of this skill is great to chase down low-health enemies and the invisibility with the blink is ideal for a stealthy retreat from a tough fight.

Skill 3 – Instantaneous Move

Blink/AoE

skill 3 sun

Sun and his Doppelganger charge and launch an instantaneous attack against a designated enemy, dealing 250 / 290 / 330 / 370 / 410 / 450 (+60% Total Physical Attack) Physical Damage to the target and enemies behind it.
This skill is a fantastic gap closer for Sun and makes all his doppelgangers focus his designated target. This skill can be used to ambush targets and chase low-health fleeing enemies. Use the increased movement speed wisely.

Skill 4 (Ultimate) – Clone Techniques

Summon

ultimate skill sun

Sun temporarily disappears and then summons a Doppelganger that inherits 70% / 85% / 100% of his attributes that lasts for 12 seconds but the doppelgangers take more damage. This skill is your bread and butter which you can use in the beginning before engaging in fights, as well as help you take down towers and melt turtles and lords.

Skill-up method for Sun

First, unlock your First skill Endless Variety which also unlocks the second skill Swift Exchange. Then unlock your Third Skill Instantaneous Move. Unlock your Ultimate Skill Clone Techniques and then onwards prioritize upgrading your First/Second Skill. Upgrade your Ultimate when available.

Best Emblem Set and Spells for Sun in Mobile Legends

Side Laner

Sun is a versatile fighter and can be played both as a side-laner and a hyper-carry. First, as a side-laner, Sun can easily dominate side lanes with insane 1v1 pressure and good sustain with the aid of his doppelgangers.

Assassin Emblem Setup

This is the ideal emblem setup for Sun when playing him as a side laner. Players can use either Bravery or Agility in the first tier, however, it is advised to use Agility for the 6% increased movement speed boost which comes in handy to chase enemies or in escape as well and helps greatly in rotating faster as well.

assassin emblem sun side laner Mobile Legends Sun Guide
Custom Assassin Emblem of Side Laner Sun

The invasion should be taken in the second tier for the physical penetration it gives. Finally, for the third tier High and Dry should be used as it gives a 6% increased damage increase whenever there is only 1 enemy around which is ideal for the side lane.

Physical Emblem Setup

This is an alternative emblem setup in case your assassin emblem is low and you have unlocked the third fighter emblem talent Disabling Strike. Disabling Strike increases physical attack by 30% for 3 secs when inflicting 20% or higher slow effects on enemies.

physical emblem sun side laner Mobile Legends Sun Guide
Custom Physical Emblem of Side Laner Sun

However, to properly utilize this talent you need to buy the item Corrosion Scythe which reduces the enemy’s movement speed by 8% for damage dealt with every basic attack. This talent and item synergizes extremely well and can be utilized by the Sun’s doppelgangers as well.

Battle Spells

Arrival

Arrival is the recommended spell to be used when using Sun as a side-laner. The Arrival teleports you to an allied turret, base, or friendly minion after channeling for 3 secs, gaining 60% movement speed which decays in 3 secs. The plays you can make with this spell are numerous with match-turning outcomes. For example, when enemies gank in a lane you can use arrival to teleport to other lanes and push turrets or you can teleport to a lane and gank an out of position enemy. You can also use arrival to sneak push enemies base as Sun destroys turrets and base insanely fast. As said the possibilities are endless.

Execute

Execute can also be used when playing Sun in the side-lane. The Execute deals 200 (+20 × Hero Level) plus 10% of the enemy’s lost HP as True Damage to the designated enemy hero. This damage ignores the shield and if it slays the target, its cooldown will be reduced by 40%. Execute is very good in 1v1 situations where you can easily secure the kill with execute.


Hyper Carry

As a hyper carry your job is to jungle efficiently while securing objectives for your team be it ganking a lane, getting a turtle or lord, help pushing a lane, steal opponents’ buff, etc. Sun is an exceptionally good jungler which makes him a powerful hyper carry. Sun can summon his doppelgangers to quickly melt down turtle and lord before the opponent can even realize.

Assassin Emblem Setup

This is your go-to ideal Hyper carry emblem setup for almost every Physical hyper hero in the game. Agility and Invasion should be taken in the First and Second tiers respectively.

assassin emblem hypercarry sun
Custom Assassin Emblem of Hyper Carry Sun

Killing Spree is the talent you should take in the Third tier as it restores 15% max HP whenever you slay an enemy and also gives you a movement speed increase of 20% for 5 secs making you the ultimate killing machine.

Battle Spells

Retribution is the go-to battle spell for junglers. It deals 520 (+80 × Hero Level) True Damage to creeps and minions. It has a passive ability that increases creep rewards by 60%, and damage taken from creeps is reduced by 50%. Minion rewards are reduced by 70% for the first 5 minutes so keep in mind to focus solely on farming jungles during this period and not clear lanes.

Best Builds for Sun in Mobile Legends

There can never be the best build for any particular hero which you can spam in every game. You always have to keep in mind who your opponents are, what items counter them, what items they are building to counter you, and only then you can adjust your build to your match needs. Sun has a few core items which are essential for him and are a must to be built when playing him.

Core Items

Corrosion Scythe

core-1st-sun

Corrosion Scythe is the most important core item of Sun. It is a good item for slowing down enemies and increase attack speed at the same time. It triggers basic attacks which have a 50% probability of slowing the enemy unit by 30%. When each Basic Attack deals damage to enemies, it increases Attack Speed by 8% which stacks up to 5 times lasting for 3secs. Sun’s doppelgangers also benefit from this item which makes this the core item for Sun. Build this item after buying your boots.

Demon Hunter Sword

Demon Hunter Sword increases Attack Speed and Physical lifesteal which is pretty basic. However, where it truly shines is for its unique passive effect. It does additional physical damage based on the target’s remaining HP and also lifesteals every time you do a basic attack. This is also a core item for Sun and can be made after building the Corrosion Scythe.

War Axe

War Axe increases HP, increases Physical attack, and reduces the cooldown of all abilities by 10%. The passive makes you enter a battle stance upon dealing damage to any enemy unit. This increases the hero’s Physical Attack by 9 and Physical Penetration by 3 each second for 3s, to a max of 8 stacks. At full stacks also increasing Movement Speed by 15%.

Thunder Belt

The item provides 800 HP, +40 Physical Defence, +30 Mana regeneration, and a 10% cooldown reduction. Its unique passive lets the next Basic Attack after using skills, deal 3% of the hero’s HP as True Damage. The target and surrounding units will take damage and slow by 30% for 1.5s. It has an internal cooldown of 1.5s.

Side Laner Build

Mobile Legends Sun Guide
Side Laner Build for Sun

Hyper Carry Build

Mobile Legends Sun Guide
Hyper Carry Build for Sun

Recommended Items

Aside from the core items you need to make a movement item and preferably a defense item. You should first build a movement item which can either be Warrior Boots or Tough Boots. Depending on what kind of defense you need early game, choose defense boots to maximize that item slot. Then you should focus on building the Core Items and at last build an item for defense which can be Immortality, Athena’s Shield, Bruteforce Breastplate, etc.

Mobile Legends Sun Gameplay Tips

As discussed earlier, Sun specializes in duels, pushing turrets, and melting turtles and lords. Our Mobile Legends Sun guide includes the perfect game plan for the early, mid, and late game. However, a player must need a good understanding of the map to bring the best out of any hero.

Early Game

In the early game, you can play Sun in either lane or as a hyper. If you are laning try to take it slow until you have made your first core item, only then engage in full fights. Use Skill 1 to poke enemies down and also check bushes for ambushes. Try to save your Skill 2 to either chase down fleeing enemies or retreat yourself.

mlbb gameplay sun Mobile Legends Sun Guide
Mobile Legends Sun Gameplay Guide

Use Second and Third Skill to fully engage when the enemy reaches low health to kill it. Use your Ultimate when engaging in fights or pushing turrets. In terms of rotation, only leave your lane when you are going to help secure the turtle or there is a teamfight nearby.

Mid Game

In mid-game always try to help with objectives like pushing turrets in your lane or in other lanes especially if you are using Arrival Spell, ganking a lane, stealing enemy buffs or creeps, or taking turtles. With 2 or 3 core items Sun can be pretty good to take on 1v1 s head-on. Make sure to always check on the minimap and try to track the locations of the enemies to avoid being ganked.

Late Game

Sun is extremely good in the late game with most of his core items and defense items. In teamfights always prioritize damage dealers first like their Marksman or their Mage. Sun can also easily take down lords single-handed so fast that opponents won’t even realize. Sun can also melt towers in second including inhibitor towers and even enemy bases so always look out for opportunities to push a lane.

mlbb-sun-gameplay Mobile Legends Sun Guide
Mobile Legends Sun Gameplay Guide

If enemies and your team are engaged in a team fight or are too engaged in contesting for the lord, Sun can take a risky opportunity to try to push and destroy the enemy base alone. Sun can be countered by heroes that have good AoE clear like Balmond, XBorg who can easily kill Sun’s doppelgangers. Always remember Sun is not half the fighter he is without his doppelgangers. So never go in alone, bring your ape army with you.

Heroes that counter SunHeroes Sun can counter
BalmondAlucard
X.BorgKarrie
FannyKarina
ValirBane
Barats
Yu Zhong
Gatotkaca

Final Thoughts

Revamped Sun is undeniably one of the best revamps. The much-needed mobility skill brings Sun on par with other S Tier fighter heroes. Spamming Endless Variety and Swift Exchange have the potential to confuse enemies even more. This gives him massive outplay potential that can be very annoying to deal with, especially in the right hands. Sun is now more reliable in teamfight and can fit in any strategy generally unlike before where he was only viable in strict conditions.

With the new item and other battlefield changes, Sun also now deals more damage to turrets and enemy heroes relatively. The guide here will help you out on how to maximize the most out of Sun in Mobile Legends. You can also refer to our latest tier list to know more about the revamped meta heroes in this current season. We’re looking forward to seeing the revamped Sun much more in Tournaments. From the looks of it, Sun might become one of the strongest fighters in Mobile Legends.

That’s all for today’s Mobile Legends Sun Guide. Do you prefer to use Sun in any other way? Let us know in the comment section below!

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Luther james

Thanks

Android Games Metaverse

Nice gameplay, honestly this hero is one of the Fighters I often use and it pulls me right into the Mythic rank, best for beginners like me.

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