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Mobile Legends Patch 1.9.18 Update: Balance Adjustments, Battlefield Adjustments and more

New balance changes, battlefield changes and more!

Story Highlights
  • Hero Revamps of Hanzo and Granger to undergo more changes!
  • Physical heroes will be subject to balance adjustments!
  • Battlefield Effect changes to continue in the Advanced server!

For the Mana changes that have been dealt with in the past few updates, MOONTON Games have decided on the cancellation of removal of Mana changes, and work on Balance Adjustments for now. They will remove Mana for one physical hero in each Role (except Support and Mage). Let us break down the Patch 1.9.18 Update for Mobile Legends: Bang Bang (MLBB) Advanced Server in detail.

In designing these heroes, devs don’t want them to experience Mana shortages, and work on Adjustments one by one. The Mage heroes have some other advantages for having Mana in future adjustments. Also, the devs will continue working with revamped heroes like Granger and Hanzo among others. With the release of Suyou this month, the revamps will be released in the Original Server in the following month.

Mobile Legends Patch 1.9.18 Update: Hero Adjustments

Revamped Granger (Adjusted)

Updated with new display and in-game models, in-game animations, and visual effects. Devs have also balanced their strengths as Jungler and Gold Laner.

Granger MLBB Mobile Legends, Mobile Legends Patch 1.6.26 Update, Mobile Legends Patch 1.9.14 Update
Image via MOONTON Games

Passive (~)

  • Malefic Energy Cap Increase from Killing Minions, Creeps, or Participating in Enemy Hero Kills: 4/8/12 >> 6/6/12
  • Malefic Energy Restored from Killing Minions, Creeps, or Participating in Enemy Hero Kills: 3%/9% >> 5%/5%/10%

Revamped Hanzo (Adjusted)

Experimental Adjustment: After Hanekage dies, Hanzo’s body will be pulled into battle, leaving him at a loss. Devs are trying a different punishment method for when Hanekage is defeated.

Ultimate (~)

After Hanekage dies, Hanzo will return to his body’s position, but the Ultimate’s cooldown will be significantly increased.

Suyou (Adjusted)

Reverted some of the previous cooldown nerfs, but slightly reduced the early-game wave-clearing ability.

Passive (↑)

Cooldown of All Skills: 8s >> 7.5s

Skill 2 (↓)

Hold-casting Damage against Minions: 100% at all levels >> 60%-100%

Chip (Adjusted)

Mobile Legends Patch 1.8.54 Update, chip mlbb, chip mobile legends
Image via MOONTON Games

Increased the flexibility of his unique skill, but further increased the cooldown.

Skill 4 (~)

  • New Effect: Can now teleport to any location (only available after leaving combat).
  • Cooldown: 60s >> 80s

Popol and Kupa (Adjusted)

Reversed the previous Nerf to Ultimate’s cooldown, and slightly reduced the creep clearing speed instead to balance his strength as Jungler and Gold Laner.

Passive (↓)

Kupa’s Extra Damage against Creeps: 150% >> 120%

Ultimate (↑)

Cooldown: 48-32s >> 38-32s

Zhuxin (Nerfed)

Reversed some of the previous adjustments.

Passive (~)

  • Max Crimson Butterflies Stacks: 30 >> 20
  • Mana Restored per Crimson Butterflies Stack: 3% of Max Mana >> 4% of Max Mana

Skill 2 (↓)

Damage: 44-99 + 36% Total Magic Power > > 33-88 + 28% Total Magic Power (28% Damage Increase on Minions)

Balmond (Buffed)

Balmond Mobile Legends
Image via MOONTON Games

Balmond’s strength is slightly lacking compared to other Junglers, so devs have decided to give this old buddy some long-overdue attention.

Skill 2 (↑)

  • Damage Increase with Each Subsequent Hit: 7.5% >> 8.5%
  • Max Damage Increase: 60% >> 68%

Terizla (Adjusted)

In coordination with the adjustments in the previous Advanced Server updates, devs have adjusted Terizla’s early-game wave clearing speed and optimized the growth of his Passive.

Passive (↓)

Max Damage Reduction: 30% >> 21%-35%

Skill 2 (↑)

Damage to Minions: 60%-100% >> 70%-100%

Mobile Legends Patch 1.9.18 Update: Balance Adjustments

Battlefield Effect Testing

This week, devs will continue testing some battlefield effects on the Advanced Server to collect balance data and player feedback. This Battlefield Effect Test only applies to Ranked matches at Epic rank and above. When entering a match, the system will inform you of the activated battlefield effect for that match.

1. Battlefield Effect – Fortified

All Turrets will have an Energy Shield in the first 12 minutes.

  • Effect Adjustment: The extra Gold provided by each turret’s Energy Shield is uniformly adjusted to 120 Gold. After the adjustment, the total extra Gold provided by Energy Shields is consistent with the standard battlefield.
  • Effect Adjustment: As the match duration increased significantly with this battlefield effect, devs have reduced the damage that Energy Shields can absorb to balance the overall match duration.

2. Battlefield Effect – Everlasting Turtle

The Turtle won’t disappear after 8 minutes and will continue to respawn on the map.

  • Effect Adjustment: Currently, the Turtle is relatively easy to defeat in the mid to late game. Devs have increased the Turtle’s attack growth to increase the difficulty of defeating it in the mid to late game.
  • Effect Adjustment: Reduced the gold rewards for defeating the Turtle in the mid to late game.

3. Battlefield Effect – Eye of Tempest (formerly Eternal Eye)

The respawn time of the Cyclone Eye is greatly reduced.

New Effect: After triggering the Cyclone Eye, gains an additional Movement Speed boost.

4. New Battlefield Effect – Healing Turret + Rapid Response

The Outer Turret will continuously heal nearby allied heroes. The Movement Speed boost from the Base is also greatly increased.

5. Battlefield Effect – Eternal Strength

All allied heroes will gain special buffs from killing the Turtle, which lasts for the entire match.

  • Effect Adjustment: Time Required to Refresh the Shield after Leaving Combat: 5s >> 15s
  • Effect Adjustment: Extra Adaptive Attack When Shield is Active: 10 + Hero Level >> 10 all levels

Mobile Legends Patch 1.9.18 Update: Battlefield Adjustments

Lord (Summoned)

Based on the data from the Advanced Server, devs have made some additional adjustments on top of the previous Lord changes. Devs slightly increased the HP of allied Lords in the mid to late game. After adjustment, the allied Lord’s HP is approximately 83%-92% of that on the Official Server (varying with game time).

Max HP Damage Dealt to Lord by Base Turret with Holy Defense: 50% >> 65%

Twilight Armor (Adjusted)

The effects balance the effect of this equipment for heroes with different HP.

Unique Passive – Twilight (~)

Excess Damage Reduction: (0.5% Total HP)% >> 25% + (0.2% Total HP)%

That’s it for our Patch Update! Let us read these articles for more content on Mobile Legends.

What are your thoughts on the Mobile Legends: Bang Bang (MLBB) Patch 1.9.18 Update? Tell us in the comments below!

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