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Mobile Legends Patch 1.6.86 Update: New Talent System, Hero and Battlefield adjustments and more

Lots of balance changes and a reworked Talent System!

The developers at MOONTON Games had previously introduced a new Talent System during the last Patch 1.6.74 Update in Advanced Server. After a few test runs and checks, the developers had scrapped the whole system during the Patch 1.6.80 Update. With the onset of the Patch 1.6.86 Update in Mobile Legends, the developers have tweaked and reworked the Talent System with optimized visuals and talent effects. Let us explore the Patch 1.6.86 Update in detail.

Mobile Legends Patch 1.6.86 Update: Revamped Talent System

With improved aesthetics and talent effects, the Talent system has returned to the Advanced Server. Using Talent Essence, players will be able to unlock talents in this test. During this test, all of the Emblem Fragments and Magic Dust that players have collected will be turned into Talent Essence at a 1:1 ratio. The developers have also planned a special event for Advanced Server, which will allow players to assist them to obtain Talent Essence more quickly.

Before launching the system on the Official Server, the developers will continue to optimize it with numerous rounds of testing. The present effect levels may possibly alter in the future. During the testing phase, the Talent System will be reworked and removed, with the system data being reset. The earned Talent Essence will be unaffected. During this change, some of the former emblem-related tasks and milestones will be unavailable.

Mobile Legends Patch 1.6.86 Update: Hero adjustments

Revamped Vexana (Nerfed)

Vexana Mobile Legends MLBB Cover, Mobile Legends Patch 1.6.82 Update
Image via MOONTON Games

Vexana’s late-game will be reworked, nerfing its power, by once again easing her damage. This enabled her Undead Knight to trigger on-hit effects.

Skill 1

The width has been slightly reduced.

Ultimate

  • Base Damage: 200-400 + 100% Magic Power >> 400-600 + 80% Magic Power.
  • Slash Damage: 250-450 + 130% Magic Power >> 250-450 + 100% Magic Power.
  • The whirling strike has been removed upon entrance.
  • After the stun, enemies can now utilize blink/dash skills to avoid the Undead Knight’s first assault.
    The Undead Knight’s attacks now have the ability to activate attack effects.

Lunox (Adjusted)

Experimental Adjustments: Lunox’s cosmic powers have been awakened to help her better counter high HP enemies in this tank meta.

Skill 2

Damage Bonus: 130% Magic Power + 1.5%-3.5% of Target’s Max HP >> (1.5-3.5 + 2.5 % Magic Power) % of Target’s Max HP

Gord (Buffed)

Mobile Legends Gord Game Cover
Image via MOONTON Games

Gord has been granted an enhanced Passive, which was being coupled with a freshly optimized control experience. This would allow them for greater mobility during skill casting.

Passive

New Effect: Besides inflicting True Damage, the attack will also slow the target by 30 % for 1s.

Skill 2

  • Damage Interval: 0.45s >> 0.3 s
  • Damage: 80-155 + 20% Magic Power >> 70-120 + 16 % Magic Power

Ultimate

  • Damage Interval: 0.3s >> 0.2 s
  • Damage: 220-350 + 50% Magic Power >> 150-250 + 33 % Magic Power
  • Enemies which had been hit, has no longer slowed.

Other

Gord’s movement is no longer interrupted by Skill 1/2 casts.

Xavier (Adjusted)

To help Xavier break free from his reliance on Passive stacks, developers will reduce their bonus damage significantly while focusing on his active talents. His damage at different numbers of stacks is basically unchanged.

Passive

Extra Damage per Stack: 120-130% >> 110-120%

Skill 1

Damage: 300-550 + 120% Magic Power >> 325-600 + 130% Magic Power

Skill 2

  • Initial Damage: 100-200 + 50% Magic Power >> 110-210 + 55 % Magic Power
  • Subsequent Damage: 200-400 + 100% Magic Power >> 220-420 + 108 % Magic Power

Ultimate

Damage: 700-1100 + 150% Magic Power >> 750-1150 + 162 % Magic Power

Terizla (Buffed)

Terizla Mobile Legends MLBB Game Guide Cover
Image via MOONTON Games

The previous adjustments are re-applying to Terizla. By increasing his mobility and crowd control, the developers expect him to nail down an even bigger role in mid-to-late game teamfights.

Skill 1

Extra Movement Speed: 25%-40% >> 25 %-50%

Skill 2

  • New Effect: The skill can no longer be interrupted by control effects, except for Suppression.
  • Slow Effect: 15% >> 20%

Skill 3

  • Base Damage: 300-500 >> 300-600
  • Slow Effect: 40%-50% >> 45%-65%
  • Casting range and jump speed has been increased.

Leomord (Buffed)

Leomord strides into the early game with a little more spring in his step.

Passive

Trigger Condition: 30% Max HP >> 35% Max HP

Skill 1

  • Cooldown: 7-4.5 s >> 6-4.5 s
  • Base Damage: 360-760 >> 500-800

Floryn (Buffed)

Floryn Mobile Legends MLBB
Floryn (Image via Moonton Games)

The previous adjustments to Floryn are being re-applied.

Skill 1

New Effect: The Energy Seed now slows the target on hit.

Skill 2

New Effect: The initial attack now stuns the target for 0.2 s on hit.

Nana (Buffed)

In this patch, the developers are further testing the adjustments to Nana. While boosting her overall damage, we also want to give her opponents more room for counter-play.

Skill 1

Damage and flying speed has been increased.

Skill 2

  • Casting speed has been increased. Activation delay has been reduced.
  • Standby duration and effective range reduced.

Ultimate

Damage has been reduced.

Mobile Legends Patch 1.6.86 Update: Battlefield adjustments

  • Players want to help Junglers to better handle jungle invasions, especially. The invaders can knock or drag the creeps out of the leash range.
    • New Effect: When out of the leash range for the first time, the creep gains 50% extra Movement Speed, until it moves back to the range.
    • New Effect: After moving back to the range, the creep will stop recovering HP and re-enter the battle state upon taking damage. This will be only for the first time. The above effects are only valid for the Orange and Purple buffs.
  • The adjustments to the minion rewards have been gained by Junglers in the first 5 minutes have been re-applied.
  • The adjustments to the mid-lane minion waves have been re-applied.

Mobile Legends Patch 1.6.86 Update: New Talent System Changes

The Talent system is made up of the following four sections:

  1. Fixed Attributes: Each set of fixed attributes consists of 4 attributes that cannot be changed, similar to the attributes of the Wheel on the right half of the current Emblem screen. Different sets are visualized as different weapons, which represent heroes’ innate fighting abilities. Each weapon can change into 4 other forms according to the selected talents (temporarily replaced with images).
  2. Core Talents: Core talents have the strongest effects and are divided into three sub-types: Offensive, Defensive, and Utility. Core talents are similar to the Tier 3 talents in the current emblem system, though no point allocation is required.
  3. Regular Skill Talents: Regular skill talents have weaker effects than core talents do, and most of them also have specific trigger conditions. Similar to core talents, they are divided into three sub-types: Offensive, Defensive, and Utility.
  4. Regular Attribute Talents: Regular attribute talents have similar enhancement effects as regular skill talents and provide a single attribute each. They are also divided into three sub-types: Offensive, Defensive, and Utility.

Upgrade mechanics

  • The system-level increases with the account level, gradually unlocking the three talent slots and the three talent plans for each hero.
  • The level of fixed attributes increases with the system level and does not require extra costs.
  • Talents corresponding to the three talent slots need to be unlocked using Talent Essence, once the slots are unlocked.
  • There are two ways to unlock your talents. The total Talent Essence cost is the same, though the number of talents that can be activated, via the second option. It will be limited after the official launch. The limit isn’t applied in this test.

The talents have been directly purchased using a relatively high number of Talent Essence, after which you gain unlimited access to the talent. Another alternating factor is to Activate the talent using a small number of Talent Essence, after which you would need to pay a certain amount of Talent Essence to be able to use it for each match. The talent will be permanently unlocked once you use it the specified number of times. We expect Option 2 to allow new players to try more talents shortly after they enter the game.

That’s all for today’s Mobile Legends Patch 1.6.86 Update. Let us know in the comment section below!

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