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Mobile Legends Patch 1.6.24 Update: Hero adjustments, Balance adjustments and more

New balance and hero adjustments incoming!

The upcoming Mobile Legends Patch 1.6.24 Update in the Advanced Server, comes with quite a few important hero adjustments. These are accompanied by a number of battlefield changes. A lot of the most picked heroes will be receiving balance adjustments in the advanced server of MLBB. These changes vary from nerfs, buffs, and rebalance updates that may affect the meta when it reaches the regular server.

Mobile Legends Patch 1.6.24 Update: Hero Adjustments

Valentina (buffed)

Mobile Legends Valentina MLBB, Mobile Legends Patch 1.6.24 Update
Mobile Legends Valentina

Valentina, as a melee Mage receives more firepower to match the risk she takes.

Passive (buff)

  • Lifesteal Effect: 50% → 60%

Skill 1 (buff)

  • Terror Duration: 0.5s → 1s
  • Magic Power Bonus: 120% → 150%
  • Skill range slightly increased.

Aamon (nerfed)

Damage has slightly reduced with visual effects improved for Aamon.

Passive (nerf)

  • Enhanced Basic Attack’s Base Damage: 125 → 100

Skill 1 (nerf)

Shard’s Magic Power Bonus: 20% → 15%

Ultimate (nerf)

  • Number of Shards: 6-20 → 8-25
  • Single-hit damage slightly reduced, while total damage basically unchanged.
  • Cooldown: 40-32s → 46-38s

Khaleed (buffed)

Mobile Legends Patch 1.6.24 Update
Khaleed in Mobile Legends

Overall performance slightly increased, gameplay experience improved for Khaleed.

Passive (buff)

  • Slow Effect: 25% → 50%
  • Energy charging speed during Skill 1 and Ultimate increased.

Skill 1 (buff)

  • Foreswing time greatly reduced.
  • Base Damage: 200-550 → 170-520
  • Damage Increase Per Cast: 10% → 15%
  • Damage to Minions: 50% → 50-75% (Scales with Skill Level)

Ultimate (nerf)

  • First Attack’s Damage: 150-300 + 80% Physical Attack → 100-250 + 50% Physical Attack
  • Second Attack’s Base Damage: 500-800 → 450-750

Bane (buffed)

Bane’s role has been changed to Fighter/Mage.

Skill 1 (buff)

  • New Effect: Enemies hit are slowed by (10 + 10% Magic Power)% for 1s (that is, 10% at 0 Magic Power and 60% at 500 Magic Power)

Skill 2 (adjusted)

  • HP Restoration: (8 + 2% Magic Power)% Lost HP → (6 + 2.5% Magic Power)% Lost HP

Barats (nerfed)

Barats MLBB, Mobile Legends Patch 1.6.22 update
Barats in MLBB

Durability has been further reduced for Barats.

Attribute (nerf)

  • Base Defense: 20 → 15

Popol and Kupa (nerfed)

Part of the buff from the previous patch is being reverted for Popol and Kupa.

Attribute (nerf)

  • Base HP: 2525 → 2425 (that is, reverted to the official server version)

Natan (nerfed)

Early game damage has been slightly reduced for Natan.

Skill 1 (nerf)

  • Base Damage: 200-500 → 165-465

Beatrix (adjusted)

Beatrix Mobile Legends, Mobile Legends Patch 1.6.24 Update
Beatrix in Mobile Legends

The damage difference between Beatrix’s different weapons is being reduced.

Renner – Ultimate (buff)

  • Physical Attack Bonus: 250% → 280%

Wesker – Ultimate (nerf)

  • Base Damage: 295-445 → 260-430

Bennett – Ultimate (adjusted)

  • Damage: 685-1025 + 255% Physical Attack → 580-980 + 225% Physical Attack
  • Decay Ratio: 10% → 20%

Nibiru – Ultimate (nerf)

  • Base Damage: 225-315 → 200-320

Kagura(buffed)

Early game performance slightly increased for Kagura.

Skill 1 (buff)

  • Base Damage: 290-590 → 315-590

Skill 2 (buff)

  • Mana Cost: 80-105 → 55-80

Mathilda (adjusted)

Mathilda MLBB
Mathilda in MLBB (Image via Moonton)

Mathilda‘s control difficulty is being reduced and her strength in higher play is being balanced.

Skill 1 (nerf)

  • Base Damage: 410-660 → 425-700
  • Decay Ratio: 30% → 20%

Skill 2 (adjusted)

  • Mana Cost: 120-95 → 75-100

Ultimate (buff)

  • Wisps Base Damage: 40-50 → 60-70

Hayabusa (nerfed)

Hayabusa is getting a nerf to his overperforming mobility.

Skill 2 (nerf)

  • Cooldown: 19-14s → 20-16s

Ultimate (nerf)

  • Cooldown: 40s → 50s

Paquito (nerfed)

The cooldown for the ultimate has been increased for Paquito.

 Ultimate (nerf)

  • Cooldown: 18-15s → 24-18s

Phoveus (adjusted)

Phoveus Mobile Legends
Phoveus in Mobile Legends

Phoveus‘s control difficulty is being reduced further.

Skill 1 (adjusted)

  • Base Damage: 225-525 → 250-500
  • Mana Cost: 50-65 → 40-60
  • Damage to Minions: 150% → 160%

Argus (buffed)

Burst damage slightly increased for Argus.

Passive (buff)

Enhanced Basic Attack’s Physical Attack Bonus: 80% → 120%

Aulus (buffed)

Mobility slightly increased for Aulus.

Skill 1 (buff)

Cooldown: 13-9s → 12-7s

Gloo (buffed)

Late game performance slightly increased for Gloo.

Skill 2 (buff)

Cooldown: 10.5s → 10.5-8s

Granger (adjusted)

Granger MLBB Mobile Legends
Granger in Mobile Legends

Fixed an issue for Granger.

Attribute (buff)

  • Fixed an issue where Granger couldn’t acquire Attack Speed from equipment and emblems correctly.

Passive (nerf)

  • Attack Speed Ratio: 50% → 40%

Odette (buffed)

Odette’s performance in one-on-one duels is getting buffed.

Passive (buff)

  • When there’s only one enemy around, the sound wave will now bounce between Odette and the enemy.

Skill 2 (buff)

  • Magic energy ball’s flying speed slightly increased.

Karrie (buffed)

Karrie MLBB, Mobile Legends Patch 1.6.24 Update
Karrie in MLBB

Karrie‘s mana constraints are getting a buff so she could be more proactive with her skills in the laning phase. Also, her early game damage is slightly upped.

Skill 1 (buff)

  • Mana Cost: 80-130 → 40-65

Ultimate (buff)

  • Mana Cost: 140-180 → 70-90
  • Lightwheel’s Damage Ratio: 55-65% → 60%-66%

Bruno (buffed)

Bruno’s able to infuse even more power into his Mecha Legs.

Skill 1 (buff)

  • Enhanced Basic Attack’s Base Damage: 120-270 → 120-320

Clint (buffed)

Clint’s burst damage in the early to mid-game is amped and the damage scaling of his enhanced Basic Attacks is being smoothed.

Passive (buff)

  • Enhanced Basic Attack’s Damage: 135%
  • Total Physical Attack → 100 + 120%
  • Total Physical Attack (Only the Physical Attack bonus part can critically strike),

Gord (buffed)

 Ultimate (buff)

  • Base Damage: 200-320 → 220-350

X.Borg (nerfed)

Early game durability reduced for X.Borg.

Attribute (nerf)

  • Base HP: 1018 → 918 Firaga Armor’s Base HP reduced accordingly.

Jawhead (nerfed)

Jawhead Mobile Legends, Mobile Legends Patch 1.6.24 Update
Jawhead in Mobile Legends

Support ability reduced, damage ability increased for Jawhead.

Skill 2 (nerf)

  • Cooldown: 12-10s → 15-12s

Ultimate (buff)

  • Damage: 400-700 + 100% Total Physical Attack → 350-600 + 150% Total Physical Attack

Weekly Free Heroes

8 Free Heroes (Server Time: 10/15/2021 05:01:00 to 10/22/2021 05:00:00)

  • Clint
  • Luo Yi
  • Faramis
  • Argus
  • Minsitthar
  • Chang’e
  • Dyrroth
  • Mathilda

6 Extra Starlight Member Heroes

  • Franco
  • Valir
  • Bane
  • Hanzo
  • Ling
  • Baxia

Battlefield Adjustments

Iron Crab

  • To make it easier for players to fight over the Iron Crab, its leash range has been increased and its HP Regen is reduced after leaving combat.
  • HP Regen: Instead of recovering HP immediately after leaving combat, Iron Crab will now start recovering HP after a while.

What are your takeaways from the Mobile Legends Patch 1.6.24 Update? Let us know your opinions in the comments below!

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