One of the best strategies one can do in League of Legends Wild Rift right from the very start of the game is knowing which champion to pick in which situation. Depending on the enemy champion that will go against you in your lane, one can gain an advantage even before the game starts by picking a champion that is naturally stronger than the one the enemy picked. It is called counter-picking and it will give you a massive advantage that you can exploit when the game starts. In this Wild Rift guide, we will be discussing various ways which aid in counter-picking a player that is foolish enough to blindly pick his/her champion in the champion selection. We will also learn about different aspects of counter-picking in Wild Rift. Let’s get into it!
Elements of Counter-picking
Champion Kit and mechanics
A champion kit refers to its abilities and how they work. To explain it, some champion’s design can work extremely well and horribly bad, depending on who it is against. Using this to advantage is a knowledge that every player needs to climb in rank and win more games. This is what every player should know.
A simple example would be counter-picking a Baron Lane bruiser Wild Rift champion like Darius who relies on sticking on his targets, with a champion that has a ranged advantage like Kennen. The range advantage makes it easy for the player to sneak in auto-attacks in between farming which will soften up his health. Therefore, one can eventually go for an all-in trade and kill him in a 1v1 scenario. In this case, the laning phase of Darius will be much harder to play and survive than it will be for Kennen. One should be able to come out of it with a significant advantage over the opponent.
Besides a champion’s kit, there are other game elements that can potentially counter another champion. In this section of the guide, we will discuss general counters that players can use to win more and make games easier. They are likes of Crowd Control, Items & Enchantments, and Summoner Spells. They can be pretty self-explanatory but for a detailed explanation regarding the said topics, look further into the guide.
1. Crowd Control
Commonly termed as CC, Crowd Control is a blanket term used in League of Legends: Wild Rift to describe abilities or spells that remove or diminish the control a target unit has over aspects of itself. This is such as being able to cast spells or initiate movement commands. As crowd controls impact a unit’s combat ability, they are essentially more specialized forms of debuffs. There are many forms of crowd control with common ones such as stuns and slows, and rarer ones like blinds.
In case, one is wondering how crowd controls can potentially counter champions, some champions are capable of popping off and dealing so much in just a short amount of time, but are easily punished by crowd control. An example would be Katarina, she can do so much in a short amount of time. But her ultimate can be easily shut down with a stun. There are also some champions who heavily rely on using basic attacks like Draven. They can be easily countered by blinds.
2. Items and Enchantments
The second on the list is none other than items. As you know, items play a huge role on Wild Rift for several reasons, including how they make a champion significantly stronger in terms of their damage and durability. When it comes to countering champions, items are one of the main factors.
To explain this, we will give a few examples. Firstly, most champions heavily rely on a certain form of damage which is either AD (Attack Damage) or AP (Ability Power). Meanwhile, these damages are reduced by Armor and Magic Resistance respectively. Secondly, some champions have strong and natural healing on their kit, including Dr. Mundo. However, there are items that are designed to weaken any form of healing which is called grievous wounds.
This type of debuff can be found in certain items such as Mortal Reminder, Thornmail, and Morellonomicon. Thirdly, there are some items such as Frozen Heart, which slows the attack speed on an area around the player. Randuin’s Omen, which specifically reduces damage from critical hits, and Phantom Dancer, which gives a shield when reaching low health to counter assassins and burst damage. There are more into it but if the player is looking for more, one must make sure to check out our itemization guide.
3. Summoner Spells
The third and final thing to be mentioned on the list under General Counters are summoner spells. Let’s be real here, summoner spells are pretty self-explanatory. However, lots of players don’t realize that summoner spells are situational, and interchanging them will definitely help in winning more games. This is more important for Baron and Mid laners since their 1v1 lane is very matchup-dependent.
To explain these further, we will mention some of the summoner spells and how they counter certain champions. Exhaust is a summoner spell that slows and reduces damage on a targeted champion, this is especially effective against assassins and marksman champions that can be shut down for a while when used. Ignite is another one, which gives grievous wounds which are as mentioned before, counters healing. Additionally, it is not always necessary to get Flash + Summoner Spell of choice all of the time, mix the summoner spells, experiment with them, and find out about them further yourself!
Playing around Weaknesses
As mentioned before, every champion has a kit. The thing is that a champion’s kit may provide a lot. However, it is certain that it will miss on some aspects, these are called weaknesses. A good player will make use of this to his/her advantage, or in other words to counter the enemy matchup.
To give a few examples, there are champions that do not have any form of sustain. This means that they are more punished by trades and especially poke. Also, there are a number of champions that are immobile. This means that gap closing abilities will be very against them and hitting them with abilities is much easier.
Wild Rift Counter-picking Cheat Sheet
Here is our Wild Rift Counter-picking Cheat Sheet! This sheet is composed of all the champions in the Patch 2.4 update. This along with their Champion Counters, General Counters and Weaknesses. One must use the following information to be able to totally counter different champions through several different ways to help to win the better matchup or better the game.
|Champions (in Alphabetical order)||Champion Counters||General Counters||Weaknesses|
|Ahri||Yasuo, Diana, Annie, Fizz||Quicksilver Enchant, Tenacity, MR, Mobility Tool||Skillshot Reliant, Ult is the only mobility tool|
|Akali||Galio, Lee Sin, Garen, Diana, Annie, Renekton, Ashe||Shadow Enchant, Exhaust, Barrier, Lifeline, Stasis Enchant, MR||Skillshot Reliant, Long Cooldown on Mobility Abilities, Gold and Exp Dependent, Missing ULT is highly punishing|
|Akshan||Ahri, Tristana, Fizz, Akali, Lucian, Yasuo||Stasis Enchant, Flash, Barrier, Exhaust, Ghost|
|Weak against critical damage champions, low damage ult.|
|Alistar||Janna, Vayne, Soraka||True Damage, Statis Enchant, Flash, Mobility Tool||Long Cooldowns,|
|Amumu||Dr. Mundo, Shyvana, Olaf, Kha’Zix||Quicksilver Enchant, Tenacity, MR, Mobility Tool||Required to Stick to be Effective, Missing ULT is highly punishing, Weak Early Game|
|Annie||Ziggs, Orianna, Lux, Zed||Quicksilver Enchant, Tenacity, Gap Closers, MR||Close Range, Immobility, Only has CC every once in a while, Positioning-Reliant|
|Ashe||Ezreal, Jinx, Draven||CC, Gap Closers, Quicksilver Enchant||Immobility, Positioning-Reliant, Weak Early Game, Missing ULT is highly punishing|
|Aurelion Sol||Fizz, Zed, Yasuo, Kha’Zix, Ziggs, Alistar||Tenacity, Protobelt Enchant, MR||Immobile, Positioning-Reliant, Long Cooldowns|
|Blitzcrank||Alistar, Braum, Leona, Ezreal||Protobelt Enchant, Flash, Mobility Tool||Ability 1 Reliant, Long Cooldowns,|
|Braum||Leona, Soraka, Alistar, Vayne||Quicksilver Enchant, Protobelt Enchant, Flash, Mobility Tool||Skillshot Reliant, Missing ULT is highly punishing|
|Camille||Fiora, Teemo, Garen, Nasus, Darius, Renekton||Plated Steelcaps, Statis Enchant, CC||Ability 3 Reliant, Item and Gold Dependent|
|Corki||Dr. Mundo, Draven, Ashe, Varus||CC, Gap Closers, MR||Skillshot Reliant, Weak Early Game, Gold and Exp Dependent|
|Darius||Kennen, Vayne, Jax, Teemo, Zed, Renekton||Statis Enchant, Armor, Plated Steelcaps, CC, Mobility Tool||Required to Stick to be Effective, Not Resetting ULT is highly punishing,|
|Diana||Renekton,||Exhaust, Barrier, Lifeline, Statis Enchant, Mobility Tool||Missing ULT is highly punishing|
|Dr Mundo||Darius, Shyvana, Olaf, Fiora, Vayne||Grievous wounds, Ignite, Strong DPS, Mobility Tool, CC||Required to Stick to be Effective, Relies heavily on healing|
|Draven||Varus, Blitzcrank, Nami, Leona||Armor, Blind, Exhaust, CC, Frozen Heart, Randiun’s Omen,||Relies on his strong early game, Doesn’t scale well, Immobility, Positioning-Reliant, Relies on Support, Relies on getting a lead|
|Evelyn||Lee Sin, Rengar, Ahri, Annie, Twisted Fate||Exhaust, Barrier, Lifeline, Statis Enchant, MR, Shadow Enchant||Very Long Cooldown on ULT, Missing ULT is highly punishing, Squishy, Immobile without Ult|
|Ezreal||Draven, Miss Fortune, Akali, Vayne, Tristana, Corki||CC, Gap Closer,||Skillshot Reliant, Falls off Late Game,|
|Fiora||Malphite. Pantheon, Renekton, Darius, Singed, Teemo||Plated Steelcaps, CC, Ignite, Bramble Vest,||Required to Stick to be Effective, Relies heavily on passive, Falls off Late Game,|
|Fizz||Diana, Annie, Akali, Orianna||Exhaust, Barrier, Lifeline, Statis Enchant, MR||Missing ULT is highly punishing,|
|Galio||Janna, Braum, Yasuo, Vayne||Quicksilver Enchant, Tenacity, Mobility Tool, Protobelt Enchant,||Long Cooldowns, Skillshot Reliant|
|Garen||Teemo, Darius, Pantheon, Fiora||True Damage,||Required to Stick to be Effective|
|Gragas||Yasuo, Ahri, Fizz, Evelyn, Akali, Diana, Ziggs||Quicksilver Enchant, Tenacity||Skillshot Reliant,|
|Graves||Evelyn, Lee Sin||Randiun’s Omen, Frozen Heart, CC, Bramble Vest, Armor||Skillshot Reliant,|
|Irelia||Fizz, Zed, Galio, Akali, Yasuo, Malphite, Teemo, Ziggs, Seraphine||Protobelt, Flash, Stasis Enchant, Crystalline Reflector||Skillshot reliant, difficult combos, Relies on landing her stun for maximum damage|
|Janna||Sona, Nami, Diana, Blitzcrank, Lux||Gap Closer, Long Range,||Long Cooldowns, Kit is purely reactive, Immobile, Positioning-Reliant|
|Jarvan IV||Graves, Vi, Lee Sin, Xin Zhao||Mobility Tool, Statis Enchant, Protobelt Enchant,||Ability 3 + Ability 1 combo is dodgeable|
|Jax||Dr. Mundo, Malphite, Renekton, Pantheon, Garen, Singed, Darius||Exhaust, Bramble Vest,||Required to Stick to be Effective|
|Jhin||Ashe, Miss Fortune, Vayne, Jinx, Draven, Varus, Ezreal, Tristana, Xayah||Slow Resistance, Tenacity, CC, Randiun’s Omen,||Skillshot Reliant, Missing ULT is highly punishing, Immobile, Positioning-Reliant|
|Jinx||Ezreal, Corki, Draven, Varus, Tristana, Ashe||Randiun’s Omen, Frozen Heart, CC, Gap Closers,||Relies on allied peel and setup, Immobile, Positioning-Reliant|
|Kai’Sa||Draven, Miss Fortune, Ashe, Jinx, Jhin||Randiun’s Omen, Frozen Heart, CC,||Relies on upgrading abilities,|
|Katarina||Galio, Gragas, Malphite, Tryndamere, Irelia||CC, Exhaust, Lifeline, Statis Enchant, Mobility Tool||Getting her ULT cancelled is highly punishing, Relies on getting reset from passive|
|Kennen||Rengar, Nasus, Dr. Mundo, Garen||Tenacity, MR, Quicksilver Enchant, Flash, Statis Enchant, Protobelt Enchant, Mobility Tool||Skillshot Reliant, Missing ULT is highly punishing, Immobile without Ability 3|
|Kha’Zix||Wukong, Jarvan IV, Xin Zhao, Lee Sin||Armor, Exhaust, Barrier, Lifeline, Statis Enchant, Shadow Enchant||Relies on Isolation,|
|Lee Sin||Xin Zhao, Vi, Amumu||CC, Exhaust, Barrier, Lifeline, Statis Enchant, Protobelt Enchant, Mobility Tool||Relies on hitting Ability 1, Relies on strong early game, Relies on getting a lead|
|Leona||Rakan, Braum, Seraphine, Janna||Quicksilver Enchant, Tenacity, True Damage, Protobelt Enchant, Mobility Tool||Skillshot Reliant, Long Cooldowns, Missing ULT is highly punishing|
|Lucian||Ziggs, Ezreal, Jinx, Seraphine, Lux, Tristana, Braum, Blitzcrank, Malphite||Hard CC, Flash, Long-range ultimates, Stasis Enchant, Protobelt, Ignite, Exhaust, Barrier||Low range, ultimate blocked by minions and turrets, high cooldown on abilities|
|Lulu||Sona, Blitzcrank, Leona, Nami||Gap Closers, Long-range||Immobile, Kit is purely reactive, Short-range, Immobile, Positioning-Reliant|
|Lux||Blitzcrank, Nami, Lulu||Quicksilver Enchant, Tenacity, Protobelt Enchant, Mobility Tool, Gap Closers,||Skillshot Reliant, Immobile, Positioning-Reliant|
|Malphite||Nasus, Akali, Garen, Singed, Darius||Protobelt Enchant, Mobility Tool,||Missing ULT is highly punishing, Immobile without ULT|
|Master Yi||Amumu, Jax, Evelyn, Vi, Xin Zhao, Jarvan IV, Gragas||CC, Frozen Heart, Randiun’s Omen, Statis Enchant||Required to Stick to be Effective, Weak Early Game,|
|Miss Fortune||Jhin, Varus, Ashe, Xayah||CC, Protobelt Enchant, Mobility Tool, Gap Closers||Missing ULT is highly punishing and requires proper setup|
|Nami||Braum, Leona, Sona, Blitzcrank||Quicksilver Enchant, Tenacity, Slow Resistance,||Skillshot Reliant|
|Nasus||Darius, Singed, Wukong, Garen, Fiora, Vayne, Kennen||CC, Grievous wounds, Ignite,||Weak Early Game, Required to Stick to be Effective|
|Olaf||Evelyn, Master Yi, Kha’Zix, Gragas, Lee Sin||Grievous wounds, Ignite, Mobility Tools,||Required to Stick to be Effective, Relies on allied followup, Vulnerable to CC without ULT|
|Orianna||Pantheon, Ahri, Corki, Katarina, Zed, Fizz, Tristana||MR, Protobelt Enchant, Gap Closers,||Skillshot Reliant, Missing ULT is highly punishing|
|Pantheon||Singed, Rengar, Akali, Camille, Galio, Lux, Ahri, Corki||Quicksilver Enchant, Armor||Doesn’t scale well, Relies on strong early game|
|Rakan||Sona, Janna, Braum, Lux, Lulu||Quicksilver Enchant, Tenacity||Abilities can be dodged,|
|Rammus||Shyvana, Kha’Zix, Amumu||Quicksilver Enchant, Tenacity||Missing ULT is highly punishing, Ability can be cancelled|
|Renekton||Garen, Vayne, Kennen, Gragas, Rengar, Malphite||Bramble Vest, Armor, Quicksilver Enchant, Protobelt Enchant, Ignite||Relies on strong early game, Relies on passive|
|Rengar||Rammus, Vi, Xin Zhao, Jarvan IV, Lee Sin, Gragas||Grievous wounds, Ignite, Exhaust, Barrier, Lifeline, Statis Enchant, Armor||Relies on getting a lead, Long Cooldowns|
|Riven||Renekton, Teemo, Fiora, Nasus, Gragas||Flash, Blind ability by Teemo, Barrier, Exhaust, Protobelt enchant, Grievous Wounds, Quicksilver Enchant||Ability reliant, weak early game, long cooldowns|
|Senna||Seraphine, Lux, Braum, Blitzcrank, Thresh, Vayne, Tristana, Teemo, Jinx||Quicksilver enchant, Flash, Protobelt enchant, Stasis Enchant, Crystalline Reflector||Relies heavily on collecting souls for damage so weak early game, low Attack speed, skillshot reliant|
|Thresh||Blitzcrank, Braum, Lux, Galio, Nami, Ezreal, Tristana, Corki, Lulu||Quicksilver Enchant, Flash, Barrier, Ghost, Hard CC||Relies on souls for armor since he gains no armor with level-up, weak early game, 1st ability reliant, missing ult is punishing, low mobility|
|Seraphine||Yasuo, Braum, Nami, Blitzcrank, Galio, Pantheon, Zed, Fizz||Quicksilver Enchant, Tenacity, Gap Closers, Probelt Enchant,||Skillshot Reliant, Long Cooldowns, Missing ULT is highly punishing, Immobility|
|Shyvana||Evelyn, Dr. Mundo, Xin Zhao, Rengar, Olaf||Exhaust, Statis Enchant, CC,||Required to Stick to be Effective (Unless AP build), Weak Early Game, Long Cooldowns, Missing ULT is highly punishing|
|Singed||Rengar, Darius, Vayne, Camille, Kennen, Garen||MR, Slow Resistance,||Required to Stick to be Effective|
|Sona||Galio, Braum, Blitzcrank||Quicksilver Enchant, Tenacity||Long Cooldowns Early Game, Missing ULT is highly punishing, Weak Early Game|
|Soraka||Sona, Leona, Nami, Janna||Grievous wounds, Ignite||Relies heavily on healing,|
|Teemo||Pantheon, Vayne, Wukong, Malphite, Dr. Mundo, Kennen, Yasuo||MR, Quicksilver Enchant, Tenacity, CC, Gap Closers||Immobile without Ability 2|
|Tristana||Yasuo, Draven, Miss Fortune, Jhin, Jinx, Kai’Sa, Vayne||Exhaust, Statis Enchant, Randiun’s Omen, Frozen Heart, CC,||Relies on allied setup|
|Tryndamere||Singed, Malphite, Wukong, Jax, Renekton||Grievous wounds, Ignite, Exhaust, Randiun’s Omen, Frozen Heart, CC, Bramble Vest||Required to Stick to be Effective|
|Twisted Fate||Yasuo, Zed, Annie, Tristana, Corki, Katarina||Tenacity, Quicksilver Enchant, MR, Gap Closers,||Long Cooldowns,|
|Varus||Jhin, Vayne, Tristana, Ashe, Braum||Quicksilver Enchant, Tenacity, CC, Armor or MR (Depending on his build)||Skillshot Reliant, Missing ULT is highly punishing|
|Vayne||Miss Fortune, Draven, Lee Sin, Jinx||Frozen Heart, Randiun’s Omen, CC||Weak Early Game, Relies on allied setup|
|Vi||Shyvana, Dr. Mundo||Statis Enchant, Protobelt Enchant,||Long Cooldowns|
|Wukong||Singed, Dr. Mundo, Darius, Garen, Shyvana, Lee Sin||Plated Steelcaps, Armor, Statis Enchant, Protobelt Enchant, Exhaust, CC, Shadow Enchant||Has no sustain|
|Xayah||Varus, Jinx, Ashe, Draven||CC, Mobility Tool||Has weak follow-up, Relies on hitting Ability 3,|
|Xin Zhao||Jax, Wukong, Vi||CC, Statis Enchant, Protobelt Enchant||Required to Stick to be Effective, Relies on strong early game,|
|Yasuo||Darius, Garen, Annie, Renekton, Malphite, Pantheon||Randiun’s Omen, Frozen Heart, CC, Bramble Vest, Mobility Tool||Required to Stick to be Effective, Relies on hitting Knock-up or allied setup|
|Zed||Malphite, Gragas, Tryndamere, Garen, Annie||Exhaust, Barrier, Lifeline, Statis Enchant, Armor, CC||Skillshot Reliant, Relies on burst, Long Cooldowns|
|Ziggs||Yasuo, Zed, Diana, Tristana, Fizz||CC, Gap Closers, Protobelt Enchant||Skillshot Reliant, Weak Early Game, Missing ULT is highly punishing|
That’s all for our Wild Rift Counter-picking Guide! Remember, counter-picking is based on experience and repetition of games in Wild Rift. The champions and other things mentioned are not the only possible counters, and there could be some stuff that has been left out. In case a player is really looking into counter-picking, he must study every champion and find out more about them and how they work. Have fun on the Rift!
Did you find our complete Wild Rift counter-picking guide useful? Let us know in the comment section below!