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Wild Rift Draven Guide: Best Build, Runes and Gameplay Tips

Draven, the notorious Noxian blade master, has made his way to Wild Rift. A marksman from Noxus, where warriors known as reckoners face one another in areas where blood is spilled and strength is tested, is the adoration of the audience. No other reckoner is celebrated like the executioner Draven is. Primarily played in the duo lane alongside a support, he bleeds the opponent by throwing axes that deal insane amounts of damage. In this guide, we will take a closer look at the best build, runes, spells, and tips and tricks to help you out in dominating with Draven in League of Legends: Wild Rift.

We also have previously discussed how to master playing with LoL Wild Rift champions like Ammu, Master Yi, Jinx, Braum, Dr. Mundo, Akali, Yasuo, Singed, Jax, Darius, Ashe, Lulu, Varus, Tristana, Kennen, Miss Fortune, Blitzcrank, Teemo, Xayah, Rakan, Corki, Shyvana, Janna, Katarina, Leona, Pantheon, Diana, Galio, Fiora, Rammus, Sona, Kai’Sa, Rengar, Kha’Zix, Nasus, Renekton, Irelia, Riven, Nami, Soraka, Graves, Senna, Lucian, Akshan, Thresh, Seraphine, Vayne, Ezreal, and Ahri. So make sure to check these hero guides as well. For now, let’s focus on this guide of Draven.


Ability Analysis

In this Draven guide, we are going to see in-depth how his abilities work in Wild Rift and how you can master him in no time.

Passive – League of Draven

passive draven

Killing a unit or catching a Spinning Axe grants a stack of Adoration. Killing champions consume all Adoration stacks and grant 50 bonus gold plus 4 per stack of Adoration. When Draven dies, half of the Adoration stacks are lost.

Ability 1 – Spinning Axe

ability 1 draven
  • Cooldown: 10s
  • Mana cost: 45

Gains a Spinning Axe, causing his next attack within 6 seconds to deal an additional 45 physical damage (45 + 100% bonus). The Spinning Axe bounces off the target, allowing Draven to catch and regain it. Draven can hold two Spinning Axes at once.

Ability 2 – Blood Rush

ability 2 draven
  • Cooldown: 12s
  • Mana cost: 40

Gains 20% Attack Speed for 3 seconds and 50% decaying Movement Speed for 1.5 seconds. Catching a Spinning Axe refreshes Blood Rush’s cooldown.

Ability 3 – Stand Aside

ability 3 draven
  • Cooldown: 15s
  • Mana cost: 70

Throws his axes, dealing 75 physical damage (75 + 50% bonus) and knocking enemies aside, slowing them by 25% for 2 seconds.

Ultimate – Whirling Death

ultimate draven
  • Cooldown: 80s
  • Mana cost: 100

Hurls two massive axes, dealing 200 physical damage (200 + 110% bonus). The axes return to Draven when they reach the edge of the map, hit a champion, or upon reactivation. Deals less damage as it damages targets, minimum 8%. Upon reversal, the reduction is reset to deal full damage.

Skill Up Methods for Ezreal

  • Level up the ultimate whenever available.
  • Unlock 1st, 2nd and 3rd.
  • Max 1st, 2nd and 3rd.

Best Runes Setup and Spells for Draven in Wild Rift

Runes Setup

Wild Rift Draven Runes Guide
  • Conqueror: Conqueror is always the go to on Draven as it gives him the ability to deal bonus AD and keeps stacking it. The damage increases as the game proceeds.
  • Brutal: This rune is useful for Draven as he gains AD and AP and the penetration is used to shred the armor of opponent champions, especially tanks who rely heavily on armor.
  • Hunter – Titan: Draven’s survivability with this rune is increased vastly especially because with every kill or assist he gets, it increases his maximum health and tenacity which is crucial for him.
  • Sweet Tooth: Draven is an early game beast and he plays full offensive mode and for him to really benefit initially, this rune is really good as it increases Honeyfruit healing effect and each fruit also provides bonus gold which will help Draven get items faster.

Spells Setup

  • Flash: Flash is crucial for every champion. Draven deals insane amount of damage with his blades but if you miss catching his blade and you’re already on the offensive, there is a high chance you will die. That is where Flash comes in handy.
  • Barrier or Heal: Barrier is recommended if the support has either of stun, root or healing. However, Heal can also be taken to play defensive and safe but Draven is strong early game so Barrier should be taken to secure some early kills.

Best Builds for Draven in League of Legends: Wild Rift

Our Draven guide in League of Legends: Wild Rift contains the best builds for the marksman in both the Baron and the Dragon Lane.

Builds Guide for Draven Wild Rift
  • Bloodthirster
  • Infinity Edge
  • Gluttonous Greaves built into Protobelt Enchant
  • Mortal Reminder
  • Rapid Firecannon
  • Phantom Dancer

The Bloodthirster should always be built as the first item as it gives a significant boost to AD and Critical Rate which increases the overall damage. It also increases the physical vamp which over heals Draven. The second item being Infinity Edge also boosts AD and critical rate and bonus critical damage are dealt by this item.

The third item should be Gluttonous Greaves for physical vamp built into protobelt to give chase to an escaping enemy champ or quickly get out of tricky situations. Then Mortal Reminder should be built for armor penetration followed by Rapid Firecannon and Phantom Dancer to boost the critical rate to the maximum and increase attack speed.


League of Legends: Wild Rift Draven Gameplay Tips

Ezreal is a good champion for starters due to his attacking and escaping capabilities and sniping with his ultimate is a game-changer. It needs to be remembered that the Wild Rift’s Map is a mirror so one needs to understand the map side before starting to lane. According to his gameplay, we can break it down into three phases. Our League of Legends: Wild Rift Draven guide includes the perfect game plan for the early, mid, and late game.

Laning Phase

Draven, in the early laning phase, deals an insane amount of damage. You start off with unlocking the 1st ability which throws a spinning ax that ricochets off the target high up into the air. The key to playing Draven is catching his blades when they land and keep poking the opponent from range. For that, you need to have an idea where the blade would land once you throw it. If you’re moving in a certain direction, throwing the blade would make it land a little ahead of where you are standing.

Draven gameplay early game guide in wild rift
Draven in Wild Rift

Furthermore, how far the blade lands depends on your movement speed, you can test it by standing in one place and hitting the minion, the blade would land almost on you. If you keep getting the blade back after throwing it, the cooldown of your 2nd ability keeps resetting which means even if you miss the blade, you can cast it right away. But, if after casting, you still miss the blade, you’ll have to wait for the ability to cool down. The second ability increases movement & attack speed. Use it in combo with your 1st ability and the damage would be insane. Using all this to punish your opponent in the early lane and getting early kills will go on in aiding to win the game.

Mid Game

Draven, if gets early kills, wreaks havoc. After dominating his lane, he can gank other lanes and help teammates secure kills and win their lane and assist the jungler to take objectives. Draven getting early kills can later on one-shot his opponent. Draven can be the foundation of winning the game if the team sticks with him.

Late Game

Draven in the late game is the true depiction of an executioner. He is literally one shot at this point. He bleeds his opponent and doing a pentakill in a 5v5 situation is no big deal. By playing with the team in team fights, he can help them win it easily and then proceed to win the game.

Draven Late Game gameplay guide in wild rift
Draven on the battlefield

Combos to be used for Draven in Wild Rift

  • 1st ability + AA + 2nd ability + AA + 2nd ability + AA
  • 1st ability + AA + 2nd ability + AA + Ultimate
  • 1st ability + 2nd ability + AA + 3rd ability + AA + Ultimate

Tips and tricks

This Draven guide will also discuss some tips and tricks for playing the blade master in Wild Rift.

  • Draven is an early game monster. Punish the opponents by playing on the offensive and keep poking the enemy champ with the 1st and 2nd ability and do not forget to constantly use Blood Rush for attack and movement speed.
  • If the enemy champion tries to escape, you can snipe them with his ultimate Whirling Death which hurls two massive axes dealing damage to champions along its path and returns back to Draven after striking an enemy champion.
  • When Draven is low on health, the 3rd ability can be used to knock the enemy aside and slow them down which help in escaping and avoid dying.
Champs that counter DravenChamps that Draven counters
JinxAshe
JhinEzreal
TristanaMiss Fortune
LuxVayne
SennaLucian
SeraphineXayah
LeonaAlistar
ThreshJanna
SonaLulu
Nami

Draven blends well with supports such as Alistar, Leona, Nami, Sona, and Thresh.


Final Thoughts

Draven is a high damage marksman in the early game, he has a lot of potentials to dive in head-on and secure some early kills. It is crucial for Draven to get early kills and then he can continue to execute and delete enemy champions with ease. Even when you think you have finally escaped the blades of Draven, he bleeds you with his ultimate throwing two massive blades in your direction and bleeding you to death. If Draven gets some early kills, the game is already half won. Like he says himself, “Man, I’m good”, he is spitting facts. So all you Draven mains out there, let’s admire him for a bit.

That’s all for today’s League of Legends: Wild Rift Draven Guide. Do you prefer to use Draven in any other way? Let us know in the comment section below!

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